i965/miptree: Replace is_lossless_compressed with mt->aux_usage checks
[mesa.git] / src / mesa / drivers / dri / i965 / brw_gs.c
index 53ed07b55b93f2d8d84ee3f045c001a3b3e68bb4..bd8f993d11b02937ac8867ab3faa70b5ea0e04a6 100644 (file)
 
 #include "brw_gs.h"
 #include "brw_context.h"
-#include "brw_vec4_gs_visitor.h"
 #include "brw_state.h"
 #include "brw_ff_gs.h"
-#include "brw_nir.h"
+#include "compiler/brw_nir.h"
 #include "brw_program.h"
 #include "compiler/glsl/ir_uniform.h"
 
@@ -40,26 +39,14 @@ static void
 brw_gs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
                        const struct brw_gs_prog_key *key)
 {
-   struct brw_cache_item *c = NULL;
-   const struct brw_gs_prog_key *old_key = NULL;
-   bool found = false;
-
    perf_debug("Recompiling geometry shader for program %d\n", prog->Id);
 
-   for (unsigned int i = 0; i < brw->cache.size; i++) {
-      for (c = brw->cache.items[i]; c; c = c->next) {
-         if (c->cache_id == BRW_CACHE_GS_PROG) {
-            old_key = c->key;
-
-            if (old_key->program_string_id == key->program_string_id)
-               break;
-         }
-      }
-      if (c)
-         break;
-   }
+   bool found = false;
+   const struct brw_gs_prog_key *old_key =
+      brw_find_previous_compile(&brw->cache, BRW_CACHE_GS_PROG,
+                                key->program_string_id);
 
-   if (!c) {
+   if (!old_key) {
       perf_debug("  Didn't find previous compile in the shader cache for "
                  "debug\n");
       return;
@@ -86,9 +73,8 @@ assign_gs_binding_table_offsets(const struct gen_device_info *devinfo,
                                            &prog_data->base.base, reserved);
 }
 
-bool
+static bool
 brw_codegen_gs_prog(struct brw_context *brw,
-                    struct gl_shader_program *prog,
                     struct brw_program *gp,
                     struct brw_gs_prog_key *key)
 {
@@ -123,9 +109,11 @@ brw_codegen_gs_prog(struct brw_context *brw,
    prog_data.base.base.nr_params = param_count;
    prog_data.base.base.nr_image_params = gp->program.info.num_images;
 
-   brw_nir_setup_glsl_uniforms(gp->program.nir, prog, &gp->program,
+   brw_nir_setup_glsl_uniforms(gp->program.nir, &gp->program,
                                &prog_data.base.base,
                                compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
+   brw_nir_analyze_ubo_ranges(compiler, gp->program.nir,
+                              prog_data.base.base.ubo_ranges);
 
    uint64_t outputs_written = gp->program.info.outputs_written;
 
@@ -138,7 +126,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
       st_index = brw_get_shader_time_index(brw, &gp->program, ST_GS, true);
 
    if (unlikely(brw->perf_debug)) {
-      start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo);
+      start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo);
       start_time = get_time();
    }
 
@@ -161,7 +149,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
       if (gp->compiled_once) {
          brw_gs_debug_recompile(brw, &gp->program, key);
       }
-      if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
+      if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
          perf_debug("GS compile took %.03f ms and stalled the GPU\n",
                     (get_time() - start_time) * 1000);
       }
@@ -210,8 +198,6 @@ brw_gs_populate_key(struct brw_context *brw,
 void
 brw_upload_gs_prog(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->ctx;
-   struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
    struct brw_stage_state *stage_state = &brw->gs.base;
    struct brw_gs_prog_key key;
    /* BRW_NEW_GEOMETRY_PROGRAM */
@@ -242,17 +228,14 @@ brw_upload_gs_prog(struct brw_context *brw)
                          &key, sizeof(key),
                          &stage_state->prog_offset,
                          &brw->gs.base.prog_data)) {
-      bool success = brw_codegen_gs_prog(brw, current[MESA_SHADER_GEOMETRY],
-                                         gp, &key);
+      bool success = brw_codegen_gs_prog(brw, gp, &key);
       assert(success);
       (void)success;
    }
 }
 
 bool
-brw_gs_precompile(struct gl_context *ctx,
-                  struct gl_shader_program *shader_prog,
-                  struct gl_program *prog)
+brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog)
 {
    struct brw_context *brw = brw_context(ctx);
    struct brw_gs_prog_key key;
@@ -267,7 +250,7 @@ brw_gs_precompile(struct gl_context *ctx,
    brw_setup_tex_for_precompile(brw, &key.tex, prog);
    key.program_string_id = bgp->id;
 
-   success = brw_codegen_gs_prog(brw, shader_prog, bgp, &key);
+   success = brw_codegen_gs_prog(brw, bgp, &key);
 
    brw->gs.base.prog_offset = old_prog_offset;
    brw->gs.base.prog_data = old_prog_data;