#include "brw_gs.h"
#include "brw_context.h"
-#include "brw_vec4_gs_visitor.h"
#include "brw_state.h"
#include "brw_ff_gs.h"
-#include "brw_nir.h"
+#include "compiler/brw_nir.h"
#include "brw_program.h"
#include "compiler/glsl/ir_uniform.h"
brw_gs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
const struct brw_gs_prog_key *key)
{
- struct brw_cache_item *c = NULL;
- const struct brw_gs_prog_key *old_key = NULL;
- bool found = false;
-
perf_debug("Recompiling geometry shader for program %d\n", prog->Id);
- for (unsigned int i = 0; i < brw->cache.size; i++) {
- for (c = brw->cache.items[i]; c; c = c->next) {
- if (c->cache_id == BRW_CACHE_GS_PROG) {
- old_key = c->key;
-
- if (old_key->program_string_id == key->program_string_id)
- break;
- }
- }
- if (c)
- break;
- }
+ bool found = false;
+ const struct brw_gs_prog_key *old_key =
+ brw_find_previous_compile(&brw->cache, BRW_CACHE_GS_PROG,
+ key->program_string_id);
- if (!c) {
+ if (!old_key) {
perf_debug(" Didn't find previous compile in the shader cache for "
"debug\n");
return;
&prog_data->base.base, reserved);
}
-bool
+static bool
brw_codegen_gs_prog(struct brw_context *brw,
- struct gl_shader_program *prog,
struct brw_program *gp,
struct brw_gs_prog_key *key)
{
prog_data.base.base.nr_params = param_count;
prog_data.base.base.nr_image_params = gp->program.info.num_images;
- brw_nir_setup_glsl_uniforms(gp->program.nir, prog, &gp->program,
+ brw_nir_setup_glsl_uniforms(gp->program.nir, &gp->program,
&prog_data.base.base,
compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
+ brw_nir_analyze_ubo_ranges(compiler, gp->program.nir,
+ prog_data.base.base.ubo_ranges);
uint64_t outputs_written = gp->program.info.outputs_written;
st_index = brw_get_shader_time_index(brw, &gp->program, ST_GS, true);
if (unlikely(brw->perf_debug)) {
- start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo);
+ start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo);
start_time = get_time();
}
if (gp->compiled_once) {
brw_gs_debug_recompile(brw, &gp->program, key);
}
- if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
+ if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
perf_debug("GS compile took %.03f ms and stalled the GPU\n",
(get_time() - start_time) * 1000);
}
void
brw_upload_gs_prog(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->ctx;
- struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
struct brw_stage_state *stage_state = &brw->gs.base;
struct brw_gs_prog_key key;
/* BRW_NEW_GEOMETRY_PROGRAM */
&key, sizeof(key),
&stage_state->prog_offset,
&brw->gs.base.prog_data)) {
- bool success = brw_codegen_gs_prog(brw, current[MESA_SHADER_GEOMETRY],
- gp, &key);
+ bool success = brw_codegen_gs_prog(brw, gp, &key);
assert(success);
(void)success;
}
}
bool
-brw_gs_precompile(struct gl_context *ctx,
- struct gl_shader_program *shader_prog,
- struct gl_program *prog)
+brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog)
{
struct brw_context *brw = brw_context(ctx);
struct brw_gs_prog_key key;
brw_setup_tex_for_precompile(brw, &key.tex, prog);
key.program_string_id = bgp->id;
- success = brw_codegen_gs_prog(brw, shader_prog, bgp, &key);
+ success = brw_codegen_gs_prog(brw, bgp, &key);
brw->gs.base.prog_offset = old_prog_offset;
brw->gs.base.prog_data = old_prog_data;