#include "brw_program.h"
#include "compiler/glsl/ir_uniform.h"
-static void
-brw_gs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
- const struct brw_gs_prog_key *key)
-{
- perf_debug("Recompiling geometry shader for program %d\n", prog->Id);
-
- bool found = false;
- const struct brw_gs_prog_key *old_key =
- brw_find_previous_compile(&brw->cache, BRW_CACHE_GS_PROG,
- key->program_string_id);
-
- if (!old_key) {
- perf_debug(" Didn't find previous compile in the shader cache for "
- "debug\n");
- return;
- }
-
- found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
-
- if (!found) {
- perf_debug(" Something else\n");
- }
-}
-
static void
assign_gs_binding_table_offsets(const struct gen_device_info *devinfo,
const struct gl_program *prog,
memset(&prog_data, 0, sizeof(prog_data));
- assign_gs_binding_table_offsets(devinfo, &gp->program, &prog_data);
+ void *mem_ctx = ralloc_context(NULL);
- /* Allocate the references to the uniforms that will end up in the
- * prog_data associated with the compiled program, and which will be freed
- * by the state cache.
- *
- * Note: param_count needs to be num_uniform_components * 4, since we add
- * padding around uniform values below vec4 size, so the worst case is that
- * every uniform is a float which gets padded to the size of a vec4.
- */
- int param_count = gp->program.nir->num_uniforms / 4;
+ nir_shader *nir = nir_shader_clone(mem_ctx, gp->program.nir);
- prog_data.base.base.param = rzalloc_array(NULL, uint32_t, param_count);
- prog_data.base.base.pull_param = rzalloc_array(NULL, uint32_t, param_count);
- prog_data.base.base.nr_params = param_count;
+ assign_gs_binding_table_offsets(devinfo, &gp->program, &prog_data);
- brw_nir_setup_glsl_uniforms(gp->program.nir, &gp->program,
+ brw_nir_setup_glsl_uniforms(mem_ctx, nir, &gp->program,
&prog_data.base.base,
compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
- brw_nir_analyze_ubo_ranges(compiler, gp->program.nir,
+ brw_nir_analyze_ubo_ranges(compiler, nir, NULL,
prog_data.base.base.ubo_ranges);
- uint64_t outputs_written = gp->program.nir->info.outputs_written;
+ uint64_t outputs_written = nir->info.outputs_written;
brw_compute_vue_map(devinfo,
&prog_data.base.vue_map, outputs_written,
- gp->program.info.separate_shader);
+ gp->program.info.separate_shader, 1);
int st_index = -1;
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
start_time = get_time();
}
- void *mem_ctx = ralloc_context(NULL);
- unsigned program_size;
char *error_str;
const unsigned *program =
brw_compile_gs(brw->screen->compiler, brw, mem_ctx, key,
- &prog_data, gp->program.nir, &gp->program,
- st_index, &program_size, &error_str);
+ &prog_data, nir, &gp->program, st_index,
+ NULL, &error_str);
if (program == NULL) {
ralloc_strcat(&gp->program.sh.data->InfoLog, error_str);
_mesa_problem(NULL, "Failed to compile geometry shader: %s\n", error_str);
if (unlikely(brw->perf_debug)) {
if (gp->compiled_once) {
- brw_gs_debug_recompile(brw, &gp->program, key);
+ brw_debug_recompile(brw, MESA_SHADER_GEOMETRY, gp->program.Id,
+ &key->base);
}
if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
perf_debug("GS compile took %.03f ms and stalled the GPU\n",
/* Scratch space is used for register spilling */
brw_alloc_stage_scratch(brw, stage_state,
- prog_data.base.base.total_scratch,
- devinfo->max_gs_threads);
+ prog_data.base.base.total_scratch);
+ /* The param and pull_param arrays will be freed by the shader cache. */
+ ralloc_steal(NULL, prog_data.base.base.param);
+ ralloc_steal(NULL, prog_data.base.base.pull_param);
brw_upload_cache(&brw->cache, BRW_CACHE_GS_PROG,
key, sizeof(*key),
- program, program_size,
+ program, prog_data.base.base.program_size,
&prog_data, sizeof(prog_data),
&stage_state->prog_offset, &brw->gs.base.prog_data);
ralloc_free(mem_ctx);
memset(key, 0, sizeof(*key));
- key->program_string_id = gp->id;
-
- /* _NEW_TEXTURE */
- brw_populate_sampler_prog_key_data(ctx, &gp->program, &key->tex);
+ brw_populate_base_prog_key(ctx, gp, &key->base);
}
void
brw_gs_populate_key(brw, &key);
- if (!brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG,
- &key, sizeof(key),
- &stage_state->prog_offset,
- &brw->gs.base.prog_data)) {
- bool success = brw_codegen_gs_prog(brw, gp, &key);
- assert(success);
- (void)success;
- }
+ if (brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG, &key, sizeof(key),
+ &stage_state->prog_offset, &brw->gs.base.prog_data,
+ true))
+ return;
+
+ if (brw_disk_cache_upload_program(brw, MESA_SHADER_GEOMETRY))
+ return;
+
+ gp = (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY];
+ gp->id = key.base.program_string_id;
+
+ ASSERTED bool success = brw_codegen_gs_prog(brw, gp, &key);
+ assert(success);
+}
+
+void
+brw_gs_populate_default_key(const struct brw_compiler *compiler,
+ struct brw_gs_prog_key *key,
+ struct gl_program *prog)
+{
+ const struct gen_device_info *devinfo = compiler->devinfo;
+
+ memset(key, 0, sizeof(*key));
+
+ brw_populate_default_base_prog_key(devinfo, brw_program(prog),
+ &key->base);
}
bool
struct brw_program *bgp = brw_program(prog);
- memset(&key, 0, sizeof(key));
-
- brw_setup_tex_for_precompile(brw, &key.tex, prog);
- key.program_string_id = bgp->id;
+ brw_gs_populate_default_key(brw->screen->compiler, &key, prog);
success = brw_codegen_gs_prog(brw, bgp, &key);