c.key = *key;
/* The geometry shader needs to access the entire VUE. */
- struct brw_vue_map vue_map;
- brw_compute_vue_map(&vue_map, intel, c.key.userclip_active, c.key.attrs);
- c.nr_regs = (vue_map.num_slots + 1)/2;
+ brw_compute_vue_map(&c.vue_map, intel, c.key.userclip_active, c.key.attrs);
+ c.nr_regs = (c.vue_map.num_slots + 1)/2;
mem_ctx = NULL;