: retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
0,
c->reg.header,
- allocate,
- 1, /* used */
+ allocate ? BRW_URB_WRITE_ALLOCATE_COMPLETE
+ : BRW_URB_WRITE_EOT_COMPLETE,
c->nr_regs + 1, /* msg length */
allocate ? 1 : 0, /* response length */
- allocate ? 0 : 1, /* eot */
- 1, /* writes_complete */
0, /* urb offset */
BRW_URB_SWIZZLE_NONE);
void brw_gs_quads( struct brw_gs_compile *c, struct brw_gs_prog_key *key )
{
- struct intel_context *intel = &c->func.brw->intel;
+ struct brw_context *brw = c->func.brw;
brw_gs_alloc_regs(c, 4, false);
brw_gs_initialize_header(c);
/* Use polygons for correct edgeflag behaviour. Note that vertex 3
* is the PV for quads, but vertex 0 for polygons:
*/
- if (intel->gen == 5)
+ if (brw->gen == 5)
brw_gs_ff_sync(c, 1);
brw_gs_overwrite_header_dw2(
c, ((_3DPRIM_POLYGON << URB_WRITE_PRIM_TYPE_SHIFT)
void brw_gs_quad_strip( struct brw_gs_compile *c, struct brw_gs_prog_key *key )
{
- struct intel_context *intel = &c->func.brw->intel;
+ struct brw_context *brw = c->func.brw;
brw_gs_alloc_regs(c, 4, false);
brw_gs_initialize_header(c);
- if (intel->gen == 5)
+ if (brw->gen == 5)
brw_gs_ff_sync(c, 1);
brw_gs_overwrite_header_dw2(
c, ((_3DPRIM_POLYGON << URB_WRITE_PRIM_TYPE_SHIFT)
void brw_gs_lines( struct brw_gs_compile *c )
{
- struct intel_context *intel = &c->func.brw->intel;
+ struct brw_context *brw = c->func.brw;
brw_gs_alloc_regs(c, 2, false);
brw_gs_initialize_header(c);
- if (intel->gen == 5)
+ if (brw->gen == 5)
brw_gs_ff_sync(c, 1);
brw_gs_overwrite_header_dw2(
c, ((_3DPRIM_LINESTRIP << URB_WRITE_PRIM_TYPE_SHIFT)