struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
- struct gl_shader_program *prog = ctx->Shader.CurrentGeometryProgram;
+ struct gl_shader_program *prog = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
if (!prog)
return;
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
- struct gl_shader_program *prog = ctx->Shader.CurrentGeometryProgram;
+ struct gl_shader_program *prog = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
if (prog) {
/* CACHE_NEW_GS_PROG */