struct brw_stage_state *stage_state = &brw->gs.base;
/* BRW_NEW_GEOMETRY_PROGRAM */
- struct brw_geometry_program *gp =
- (struct brw_geometry_program *) brw->geometry_program;
+ struct brw_program *gp =
+ (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY];
if (!gp)
return;
/* BRW_NEW_GS_PROG_DATA */
- const struct brw_vue_prog_data *prog_data = &brw->gs.prog_data->base;
+ const struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
_mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_GEOMETRY);
/* _NEW_PROGRAM_CONSTANTS */
- brw_upload_pull_constants(brw, BRW_NEW_GS_CONSTBUF, &gp->program.Base,
- stage_state, &prog_data->base);
+ brw_upload_pull_constants(brw, BRW_NEW_GS_CONSTBUF, &gp->program,
+ stage_state, prog_data);
}
const struct brw_tracked_state brw_gs_pull_constants = {
.dirty = {
.mesa = _NEW_PROGRAM_CONSTANTS,
.brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
BRW_NEW_GEOMETRY_PROGRAM |
BRW_NEW_GS_PROG_DATA,
},
struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
- struct gl_shader_program *prog =
+ struct gl_program *prog =
ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
- if (!prog)
- return;
-
/* BRW_NEW_GS_PROG_DATA */
- struct brw_vue_prog_data *prog_data = &brw->gs.prog_data->base;
+ struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
- brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_GEOMETRY],
- &brw->gs.base, &prog_data->base);
+ brw_upload_ubo_surfaces(brw, prog, &brw->gs.base, prog_data);
}
const struct brw_tracked_state brw_gs_ubo_surfaces = {
.dirty = {
.mesa = _NEW_PROGRAM,
.brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
BRW_NEW_GS_PROG_DATA |
BRW_NEW_UNIFORM_BUFFER,
},
static void
brw_upload_gs_abo_surfaces(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
- struct gl_shader_program *prog =
- ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
+ const struct gl_program *gp = brw->programs[MESA_SHADER_GEOMETRY];
- if (prog) {
+ if (gp) {
/* BRW_NEW_GS_PROG_DATA */
- brw_upload_abo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_GEOMETRY],
- &brw->gs.base, &brw->gs.prog_data->base.base);
+ brw_upload_abo_surfaces(brw, gp, &brw->gs.base, brw->gs.base.prog_data);
}
}
.mesa = _NEW_PROGRAM,
.brw = BRW_NEW_ATOMIC_BUFFER |
BRW_NEW_BATCH |
- BRW_NEW_BLORP |
BRW_NEW_GS_PROG_DATA,
},
.emit = brw_upload_gs_abo_surfaces,
static void
brw_upload_gs_image_surfaces(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_GEOMETRY_PROGRAM */
- struct gl_shader_program *prog =
- ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
+ const struct gl_program *gp = brw->programs[MESA_SHADER_GEOMETRY];
- if (prog) {
+ if (gp) {
/* BRW_NEW_GS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
- brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_GEOMETRY],
- &brw->gs.base, &brw->gs.prog_data->base.base);
+ brw_upload_image_surfaces(brw, gp, &brw->gs.base,
+ brw->gs.base.prog_data);
}
}
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
+ BRW_NEW_AUX_STATE |
BRW_NEW_GEOMETRY_PROGRAM |
BRW_NEW_GS_PROG_DATA |
BRW_NEW_IMAGE_UNITS,