i965: use new subroutine index uploader.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_gs_surface_state.c
index bae60154d45c892b17c8f08bdb4eabfebaffc6d0..f41b449428c9b55f78e83710e5dd6b4a559d49f8 100644 (file)
@@ -23,6 +23,7 @@
 
 #include "main/mtypes.h"
 #include "program/prog_parameter.h"
+#include "main/shaderapi.h"
 
 #include "brw_context.h"
 #include "brw_state.h"
@@ -46,19 +47,22 @@ brw_upload_gs_pull_constants(struct brw_context *brw)
    if (!gp)
       return;
 
-   /* CACHE_NEW_GS_PROG */
-   const struct brw_vec4_prog_data *prog_data = &brw->gs.prog_data->base;
+   /* BRW_NEW_GS_PROG_DATA */
+   const struct brw_vue_prog_data *prog_data = &brw->gs.prog_data->base;
 
+   _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_GEOMETRY);
    /* _NEW_PROGRAM_CONSTANTS */
-   brw_upload_vec4_pull_constants(brw, BRW_NEW_GS_CONSTBUF, &gp->program.Base,
-                                  stage_state, prog_data);
+   brw_upload_pull_constants(brw, BRW_NEW_GS_CONSTBUF, &gp->program.Base,
+                             stage_state, &prog_data->base);
 }
 
 const struct brw_tracked_state brw_gs_pull_constants = {
    .dirty = {
-      .mesa = (_NEW_PROGRAM_CONSTANTS),
-      .brw = (BRW_NEW_BATCH | BRW_NEW_GEOMETRY_PROGRAM),
-      .cache = CACHE_NEW_GS_PROG,
+      .mesa = _NEW_PROGRAM_CONSTANTS,
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_BLORP |
+             BRW_NEW_GEOMETRY_PROGRAM |
+             BRW_NEW_GS_PROG_DATA,
    },
    .emit = brw_upload_gs_pull_constants,
 };
@@ -67,56 +71,81 @@ static void
 brw_upload_gs_ubo_surfaces(struct brw_context *brw)
 {
    struct gl_context *ctx = &brw->ctx;
-   struct brw_stage_state *stage_state = &brw->gs.base;
 
    /* _NEW_PROGRAM */
-   struct gl_shader_program *prog = ctx->Shader.CurrentGeometryProgram;
+   struct gl_shader_program *prog =
+      ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
 
    if (!prog)
       return;
 
+   /* BRW_NEW_GS_PROG_DATA */
+   struct brw_vue_prog_data *prog_data = &brw->gs.prog_data->base;
+
    brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_GEOMETRY],
-                          &stage_state->surf_offset[SURF_INDEX_VEC4_UBO(0)]);
+                          &brw->gs.base, &prog_data->base);
 }
 
 const struct brw_tracked_state brw_gs_ubo_surfaces = {
    .dirty = {
       .mesa = _NEW_PROGRAM,
-      .brw = BRW_NEW_BATCH | BRW_NEW_UNIFORM_BUFFER,
-      .cache = 0,
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_BLORP |
+             BRW_NEW_GS_PROG_DATA |
+             BRW_NEW_UNIFORM_BUFFER,
    },
    .emit = brw_upload_gs_ubo_surfaces,
 };
 
-
-/**
- * Constructs the binding table for the WM surface state, which maps unit
- * numbers to surface state objects.
- */
 static void
-brw_gs_upload_binding_table(struct brw_context *brw)
+brw_upload_gs_abo_surfaces(struct brw_context *brw)
 {
-   struct brw_stage_state *stage_state = &brw->gs.base;
-
-   /* If there's no GS, skip changing anything. */
-   if (!brw->gs.prog_data)
-      return;
+   struct gl_context *ctx = &brw->ctx;
+   /* _NEW_PROGRAM */
+   struct gl_shader_program *prog =
+      ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
+
+   if (prog) {
+      /* BRW_NEW_GS_PROG_DATA */
+      brw_upload_abo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_GEOMETRY],
+                              &brw->gs.base, &brw->gs.prog_data->base.base);
+   }
+}
 
-   /* CACHE_NEW_GS_PROG */
-   const struct brw_vec4_prog_data *prog_data = &brw->gs.prog_data->base;
+const struct brw_tracked_state brw_gs_abo_surfaces = {
+   .dirty = {
+      .mesa = _NEW_PROGRAM,
+      .brw = BRW_NEW_ATOMIC_BUFFER |
+             BRW_NEW_BATCH |
+             BRW_NEW_BLORP |
+             BRW_NEW_GS_PROG_DATA,
+   },
+   .emit = brw_upload_gs_abo_surfaces,
+};
 
-   /* BRW_NEW_SURFACES and BRW_NEW_GS_CONSTBUF */
-   brw_vec4_upload_binding_table(brw, BRW_NEW_GS_BINDING_TABLE, stage_state,
-                                 prog_data);
+static void
+brw_upload_gs_image_surfaces(struct brw_context *brw)
+{
+   struct gl_context *ctx = &brw->ctx;
+   /* BRW_NEW_GEOMETRY_PROGRAM */
+   struct gl_shader_program *prog =
+      ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
+
+   if (prog) {
+      /* BRW_NEW_GS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
+      brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_GEOMETRY],
+                                &brw->gs.base, &brw->gs.prog_data->base.base);
+   }
 }
 
-const struct brw_tracked_state brw_gs_binding_table = {
+const struct brw_tracked_state brw_gs_image_surfaces = {
    .dirty = {
-      .mesa = 0,
-      .brw = (BRW_NEW_BATCH |
-             BRW_NEW_GS_CONSTBUF |
-             BRW_NEW_SURFACES),
-      .cache = CACHE_NEW_GS_PROG
+      .mesa = _NEW_TEXTURE,
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_BLORP |
+             BRW_NEW_GEOMETRY_PROGRAM |
+             BRW_NEW_GS_PROG_DATA |
+             BRW_NEW_IMAGE_UNITS,
    },
-   .emit = brw_gs_upload_binding_table,
+   .emit = brw_upload_gs_image_surfaces,
 };