glsl: Hard-code noise to zero in builtin_functions.cpp
[mesa.git] / src / mesa / drivers / dri / i965 / brw_link.cpp
index 1071056f14968c4f1d90fc94a30d53aff2fceb10..cfd56cef0df34201a5773d2bbbefce8adf15e766 100644 (file)
@@ -135,7 +135,6 @@ process_glsl_ir(struct brw_context *brw,
    do_vec_index_to_cond_assign(shader->ir);
    lower_vector_insert(shader->ir, true);
    lower_offset_arrays(shader->ir);
-   lower_noise(shader->ir);
    lower_quadop_vector(shader->ir, false);
 
    validate_ir_tree(shader->ir);
@@ -261,12 +260,31 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
                                  compiler->scalar_stage[stage]);
    }
 
+   /* TODO: Verify if its feasible to split up the NIR linking work into a
+    * per-stage part (that fill out information we need for the passes) and a
+    * actual linking part, so that we could fold back brw_nir_lower_resources
+    * back into brw_create_nir.
+    */
+
    /* SPIR-V programs use a NIR linker */
    if (shProg->data->spirv) {
-      if (!gl_nir_link_uniforms(ctx, shProg))
-         return false;
+      static const gl_nir_linker_options opts = {
+         .fill_parameters = false,
+      };
+      if (!gl_nir_link_spirv(ctx, shProg, &opts))
+         return GL_FALSE;
+   }
+
+   for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
+      struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
+      if (!shader)
+         continue;
+
+      struct gl_program *prog = shader->Program;
 
-      gl_nir_link_assign_atomic_counter_resources(ctx, shProg);
+      brw_nir_lower_resources(prog->nir, shProg, prog, &brw->screen->devinfo);
+
+      NIR_PASS_V(prog->nir, brw_nir_lower_gl_images, prog);
    }
 
    /* Determine first and last stage. */
@@ -295,8 +313,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
              continue;
 
           brw_nir_link_shaders(compiler,
-                               &shProg->_LinkedShaders[i]->Program->nir,
-                               &shProg->_LinkedShaders[next]->Program->nir);
+                               shProg->_LinkedShaders[i]->Program->nir,
+                               shProg->_LinkedShaders[next]->Program->nir);
           next = i;
        }
     }
@@ -312,10 +330,10 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
 
       brw_shader_gather_info(prog->nir, prog);
 
-      NIR_PASS_V(prog->nir, gl_nir_lower_samplers, shProg);
       NIR_PASS_V(prog->nir, gl_nir_lower_atomics, shProg, false);
-      NIR_PASS_V(prog->nir, nir_lower_atomics_to_ssbo,
-                 prog->nir->info.num_abos);
+      NIR_PASS_V(prog->nir, nir_lower_atomics_to_ssbo);
+
+      nir_sweep(prog->nir);
 
       infos[stage] = &prog->nir->info;
 
@@ -359,25 +377,14 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
       }
    }
 
-   if (brw->ctx.Cache) {
-      for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
-         struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
-         if (!shader)
-            continue;
-
-         struct gl_program *prog = shader->Program;
-         brw_program_serialize_nir(ctx, prog);
-      }
-   }
-
    if (brw->precompile && !brw_shader_precompile(ctx, shProg))
-      return false;
+      return GL_FALSE;
 
    /* SPIR-V programs build its resource list from linked NIR shaders. */
    if (!shProg->data->spirv)
-      build_program_resource_list(ctx, shProg);
+      build_program_resource_list(ctx, shProg, false);
    else
-      nir_build_program_resource_list(ctx, shProg);
+      nir_build_program_resource_list(ctx, shProg, true);
 
    for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
       struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
@@ -389,5 +396,5 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
       shader->ir = NULL;
    }
 
-   return true;
+   return GL_TRUE;
 }