do_vec_index_to_cond_assign(shader->ir);
lower_vector_insert(shader->ir, true);
lower_offset_arrays(shader->ir);
- lower_noise(shader->ir);
lower_quadop_vector(shader->ir, false);
validate_ir_tree(shader->ir);
brw_shader_gather_info(prog->nir, prog);
NIR_PASS_V(prog->nir, gl_nir_lower_atomics, shProg, false);
- NIR_PASS_V(prog->nir, nir_lower_atomics_to_ssbo,
- prog->nir->info.num_abos);
+ NIR_PASS_V(prog->nir, nir_lower_atomics_to_ssbo);
nir_sweep(prog->nir);