i965: Use force_compat_profile driconf option
[mesa.git] / src / mesa / drivers / dri / i965 / brw_link.cpp
index ae4f63e33af104fc01a156e9f108d62934d02ec9..e4e0b5fe330ccdf077172b53d742acd2ae7b0b83 100644 (file)
@@ -261,12 +261,35 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
                                  compiler->scalar_stage[stage]);
    }
 
+   /* TODO: Verify if its feasible to split up the NIR linking work into a
+    * per-stage part (that fill out information we need for the passes) and a
+    * actual linking part, so that we could fold back brw_nir_lower_resources
+    * back into brw_create_nir.
+    */
+
    /* SPIR-V programs use a NIR linker */
    if (shProg->data->spirv) {
+      if (!gl_nir_link_uniform_blocks(ctx, shProg)) {
+         return GL_FALSE;
+      }
+
       if (!gl_nir_link_uniforms(ctx, shProg))
-         return false;
+         return GL_FALSE;
 
       gl_nir_link_assign_atomic_counter_resources(ctx, shProg);
+      gl_nir_link_assign_xfb_resources(ctx, shProg);
+   }
+
+   for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
+      struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
+      if (!shader)
+         continue;
+
+      struct gl_program *prog = shader->Program;
+
+      brw_nir_lower_resources(prog->nir, shProg, prog, &brw->screen->devinfo);
+
+      NIR_PASS_V(prog->nir, brw_nir_lower_gl_images, prog);
    }
 
    /* Determine first and last stage. */
@@ -295,8 +318,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
              continue;
 
           brw_nir_link_shaders(compiler,
-                               &shProg->_LinkedShaders[i]->Program->nir,
-                               &shProg->_LinkedShaders[next]->Program->nir);
+                               shProg->_LinkedShaders[i]->Program->nir,
+                               shProg->_LinkedShaders[next]->Program->nir);
           next = i;
        }
     }
@@ -312,11 +335,12 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
 
       brw_shader_gather_info(prog->nir, prog);
 
-      NIR_PASS_V(prog->nir, gl_nir_lower_samplers, shProg);
       NIR_PASS_V(prog->nir, gl_nir_lower_atomics, shProg, false);
       NIR_PASS_V(prog->nir, nir_lower_atomics_to_ssbo,
                  prog->nir->info.num_abos);
 
+      nir_sweep(prog->nir);
+
       infos[stage] = &prog->nir->info;
 
       update_xfb_info(prog->sh.LinkedTransformFeedback, infos[stage]);
@@ -360,7 +384,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
    }
 
    if (brw->precompile && !brw_shader_precompile(ctx, shProg))
-      return false;
+      return GL_FALSE;
 
    /* SPIR-V programs build its resource list from linked NIR shaders. */
    if (!shProg->data->spirv)
@@ -378,5 +402,5 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
       shader->ir = NULL;
    }
 
-   return true;
+   return GL_TRUE;
 }