* 3DSTATE_PS.
*/
brw->wm.fast_clear_op = op;
- brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
+ brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
}
static void
* clear color value.
*/
brw->state.dirty.mesa |= _NEW_LIGHT | _NEW_BUFFERS;
- brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
+ brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
}
bool