if (mirror) {
_mesa_Uniform1f(multiplier, -scale);
- _mesa_Uniform1f(offset, src_0 + (dst_1 - 0.5) * scale);
+ _mesa_Uniform1f(offset, src_0 + (dst_1 - 0.5f) * scale);
} else {
_mesa_Uniform1f(multiplier, scale);
- _mesa_Uniform1f(offset, src_0 + (-dst_0 + 0.5) * scale);
+ _mesa_Uniform1f(offset, src_0 + (-dst_0 + 0.5f) * scale);
}
}
GLenum target;
_mesa_meta_fb_tex_blit_begin(ctx, &blit);
+ /* XXX: Pretend to support stencil textures so _mesa_base_tex_format()
+ * returns a valid format. When we properly support the extension, we
+ * should remove this.
+ */
+ assert(ctx->Extensions.ARB_texture_stencil8 == false);
+ ctx->Extensions.ARB_texture_stencil8 = true;
_mesa_GenFramebuffers(1, &fbo);
/* Force the surface to be configured for level zero. */
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
error:
+ ctx->Extensions.ARB_texture_stencil8 = false;
_mesa_meta_fb_tex_blit_end(ctx, target, &blit);
_mesa_meta_end(ctx);
.mirror_x = mirror_x, .mirror_y = mirror_y };
adjust_mip_level(dst_mt, dst_irb->mt_level, dst_irb->mt_layer, &dims);
- intel_batchbuffer_emit_mi_flush(brw);
+ brw_emit_mi_flush(brw);
_mesa_meta_begin(ctx, MESA_META_ALL);
brw_meta_stencil_blit(brw,
dst_mt, dst_irb->mt_level, dst_irb->mt_layer, &dims);
- intel_batchbuffer_emit_mi_flush(brw);
+ brw_emit_mi_flush(brw);
}
void
if (dst->stencil_mt)
dst = dst->stencil_mt;
- intel_batchbuffer_emit_mi_flush(brw);
+ brw_emit_mi_flush(brw);
_mesa_meta_begin(ctx, MESA_META_ALL);
_mesa_GenFramebuffers(1, &fbo);
GL_RENDERBUFFER, rbo);
brw_meta_stencil_blit(brw, dst, 0, 0, &dims);
- intel_batchbuffer_emit_mi_flush(brw);
+ brw_emit_mi_flush(brw);
_mesa_DeleteRenderbuffers(1, &rbo);
_mesa_DeleteFramebuffers(1, &fbo);