static void upload_blend_constant_color(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_blend_constant_color bcc;
memset(&bcc, 0, sizeof(bcc));
static void upload_drawing_rect(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_DRAWRECT_INFO_I965);
static void upload_polygon_stipple(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_polygon_stipple bps;
GLuint i;
static void upload_polygon_stipple_offset(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_polygon_stipple_offset bpso;
memset(&bpso, 0, sizeof(bpso));
static void upload_line_stipple(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_line_stipple bls;
GLfloat tmp;
GLint tmpi;
if (intel->gen >= 6) {
int i;
- intel_batchbuffer_emit_mi_flush(intel->batch);
-
BEGIN_BATCH(3);
OUT_BATCH(CMD_3D_MULTISAMPLE << 16 | (3 - 2));
OUT_BATCH(MS_PIXEL_LOCATION_CENTER |