intel: Add a new "common" library for more code sharing
[mesa.git] / src / mesa / drivers / dri / i965 / brw_nir.c
index 45551a1c460f4417670214dac24d722aadf7eb17..24a64cb09f0dfce70d09effe7013ceda8adb72da 100644 (file)
 #include "brw_nir.h"
 #include "brw_shader.h"
 #include "compiler/glsl_types.h"
-#include "compiler/glsl/glsl_to_nir.h"
 #include "compiler/nir/nir_builder.h"
-#include "program/prog_to_nir.h"
-#include "program/prog_parameter.h"
 
 static bool
 is_input(nir_intrinsic_instr *intrin)
 {
    return intrin->intrinsic == nir_intrinsic_load_input ||
-          intrin->intrinsic == nir_intrinsic_load_per_vertex_input;
+          intrin->intrinsic == nir_intrinsic_load_per_vertex_input ||
+          intrin->intrinsic == nir_intrinsic_load_interpolated_input;
 }
 
 static bool
@@ -285,8 +283,16 @@ brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue_map)
 void
 brw_nir_lower_fs_inputs(nir_shader *nir)
 {
-   nir_assign_var_locations(&nir->inputs, &nir->num_inputs, type_size_scalar);
-   nir_lower_io(nir, nir_var_shader_in, type_size_scalar);
+   foreach_list_typed(nir_variable, var, node, &nir->inputs) {
+      var->data.driver_location = var->data.location;
+   }
+
+   nir_lower_io(nir, nir_var_shader_in, type_size_vec4);
+
+   /* This pass needs actual constants */
+   nir_opt_constant_folding(nir);
+
+   add_const_offset_to_base(nir, nir_var_shader_in);
 }
 
 void
@@ -295,6 +301,7 @@ brw_nir_lower_vue_outputs(nir_shader *nir,
 {
    if (is_scalar) {
       nir_assign_var_locations(&nir->outputs, &nir->num_outputs,
+                               VARYING_SLOT_VAR0,
                                type_size_vec4_times_4);
       nir_lower_io(nir, nir_var_shader_out, type_size_vec4_times_4);
    } else {
@@ -332,41 +339,19 @@ brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue_map)
 void
 brw_nir_lower_fs_outputs(nir_shader *nir)
 {
-   nir_assign_var_locations(&nir->outputs, &nir->num_outputs,
-                            type_size_scalar);
-   nir_lower_io(nir, nir_var_shader_out, type_size_scalar);
-}
-
-static int
-type_size_scalar_bytes(const struct glsl_type *type)
-{
-   return type_size_scalar(type) * 4;
-}
-
-static int
-type_size_vec4_bytes(const struct glsl_type *type)
-{
-   return type_size_vec4(type) * 16;
-}
-
-static void
-brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
-{
-   if (is_scalar) {
-      nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
-                               type_size_scalar_bytes);
-      nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes);
-   } else {
-      nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
-                               type_size_vec4_bytes);
-      nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes);
+   nir_foreach_variable(var, &nir->outputs) {
+      var->data.driver_location =
+         SET_FIELD(var->data.index, BRW_NIR_FRAG_OUTPUT_INDEX) |
+         SET_FIELD(var->data.location, BRW_NIR_FRAG_OUTPUT_LOCATION);
    }
+
+   nir_lower_io(nir, nir_var_shader_out, type_size_dvec4);
 }
 
 void
 brw_nir_lower_cs_shared(nir_shader *nir)
 {
-   nir_assign_var_locations(&nir->shared, &nir->num_shared,
+   nir_assign_var_locations(&nir->shared, &nir->num_shared, 0,
                             type_size_scalar_bytes);
    nir_lower_io(nir, nir_var_shared, type_size_scalar_bytes);
 }
@@ -448,6 +433,8 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
 
    static const nir_lower_tex_options tex_options = {
       .lower_txp = ~0,
+      .lower_txf_offset = true,
+      .lower_rect_offset = true,
    };
 
    OPT(nir_lower_tex, &tex_options);
@@ -545,59 +532,6 @@ brw_postprocess_nir(nir_shader *nir,
    return nir;
 }
 
-nir_shader *
-brw_create_nir(struct brw_context *brw,
-               const struct gl_shader_program *shader_prog,
-               const struct gl_program *prog,
-               gl_shader_stage stage,
-               bool is_scalar)
-{
-   struct gl_context *ctx = &brw->ctx;
-   const nir_shader_compiler_options *options =
-      ctx->Const.ShaderCompilerOptions[stage].NirOptions;
-   bool progress;
-   nir_shader *nir;
-
-   /* First, lower the GLSL IR or Mesa IR to NIR */
-   if (shader_prog) {
-      nir = glsl_to_nir(shader_prog, stage, options);
-      nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
-      OPT_V(nir_lower_io_to_temporaries,
-            nir_shader_get_entrypoint(nir),
-            true, false);
-   } else {
-      nir = prog_to_nir(prog, options);
-      OPT_V(nir_convert_to_ssa); /* turn registers into SSA */
-   }
-   nir_validate_shader(nir);
-
-   (void)progress;
-
-   nir = brw_preprocess_nir(brw->intelScreen->compiler, nir);
-
-   if (stage == MESA_SHADER_FRAGMENT) {
-      static const struct nir_lower_wpos_ytransform_options wpos_options = {
-         .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
-         .fs_coord_pixel_center_integer = 1,
-         .fs_coord_origin_upper_left = 1,
-      };
-      _mesa_add_state_reference(prog->Parameters,
-                                (gl_state_index *) wpos_options.state_tokens);
-
-      OPT(nir_lower_wpos_ytransform, &wpos_options);
-   }
-
-   OPT(nir_lower_system_values);
-   OPT_V(brw_nir_lower_uniforms, is_scalar);
-
-   if (shader_prog) {
-      OPT_V(nir_lower_samplers, shader_prog);
-      OPT_V(nir_lower_atomics, shader_prog);
-   }
-
-   return nir;
-}
-
 nir_shader *
 brw_nir_apply_sampler_key(nir_shader *nir,
                           const struct brw_device_info *devinfo,