bool brw_nir_opt_peephole_ffma(nir_shader *shader);
+#define BRW_NIR_FRAG_OUTPUT_INDEX_SHIFT 0
+#define BRW_NIR_FRAG_OUTPUT_INDEX_MASK INTEL_MASK(0, 0)
+#define BRW_NIR_FRAG_OUTPUT_LOCATION_SHIFT 1
+#define BRW_NIR_FRAG_OUTPUT_LOCATION_MASK INTEL_MASK(31, 1)
+
#ifdef __cplusplus
}
#endif