#include "brw_context.h"
#include "brw_reg.h"
+#include "brw_shader.h"
#include "compiler/nir/nir.h"
#ifdef __cplusplus
extern "C" {
#endif
+static inline int
+type_size_scalar_bytes(const struct glsl_type *type)
+{
+ return type_size_scalar(type) * 4;
+}
+
+static inline int
+type_size_vec4_bytes(const struct glsl_type *type)
+{
+ return type_size_vec4(type) * 16;
+}
+
/* Flags set in the instr->pass_flags field by i965 analysis passes */
enum {
BRW_NIR_NON_BOOLEAN = 0x0,
void brw_nir_analyze_boolean_resolves(nir_shader *nir);
-nir_shader *brw_create_nir(struct brw_context *brw,
- const struct gl_shader_program *shader_prog,
- const struct gl_program *prog,
- gl_shader_stage stage,
- bool is_scalar);
+nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
+ nir_shader *nir);
+
+bool brw_nir_lower_intrinsics(nir_shader *nir,
+ struct brw_stage_prog_data *prog_data);
+void brw_nir_lower_vs_inputs(nir_shader *nir,
+ const struct brw_device_info *devinfo,
+ bool is_scalar,
+ bool use_legacy_snorm_formula,
+ const uint8_t *vs_attrib_wa_flags);
+void brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
+ const struct brw_vue_map *vue_map);
+void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue);
+void brw_nir_lower_fs_inputs(nir_shader *nir);
+void brw_nir_lower_vue_outputs(nir_shader *nir, bool is_scalar);
+void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue);
+void brw_nir_lower_fs_outputs(nir_shader *nir);
+void brw_nir_lower_cs_shared(nir_shader *nir);
-nir_shader *brw_preprocess_nir(nir_shader *nir, bool is_scalar);
-nir_shader *brw_nir_lower_io(nir_shader *nir,
- const struct brw_device_info *devinfo,
- bool is_scalar);
nir_shader *brw_postprocess_nir(nir_shader *nir,
const struct brw_device_info *devinfo,
bool is_scalar);
+bool brw_nir_apply_attribute_workarounds(nir_shader *nir,
+ bool use_legacy_snorm_formula,
+ const uint8_t *attrib_wa_flags);
+
+bool brw_nir_apply_trig_workarounds(nir_shader *nir);
+
+void brw_nir_apply_tcs_quads_workaround(nir_shader *nir);
nir_shader *brw_nir_apply_sampler_key(nir_shader *nir,
const struct brw_device_info *devinfo,