#pragma once
-#include "brw_context.h"
#include "brw_reg.h"
-#include "brw_shader.h"
#include "compiler/nir/nir.h"
+#include "brw_compiler.h"
#ifdef __cplusplus
extern "C" {
#endif
+int type_size_scalar(const struct glsl_type *type);
+int type_size_vec4(const struct glsl_type *type);
+int type_size_dvec4(const struct glsl_type *type);
+
static inline int
type_size_scalar_bytes(const struct glsl_type *type)
{
bool brw_nir_lower_intrinsics(nir_shader *nir,
struct brw_stage_prog_data *prog_data);
void brw_nir_lower_vs_inputs(nir_shader *nir,
- const struct brw_device_info *devinfo,
bool is_scalar,
bool use_legacy_snorm_formula,
const uint8_t *vs_attrib_wa_flags);
void brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
const struct brw_vue_map *vue_map);
void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue);
-void brw_nir_lower_fs_inputs(nir_shader *nir);
+void brw_nir_lower_fs_inputs(nir_shader *nir, struct brw_vue_map *vue_map,
+ struct gl_program *prog,
+ const struct gen_device_info *devinfo,
+ const struct brw_wm_prog_key *key);
void brw_nir_lower_vue_outputs(nir_shader *nir, bool is_scalar);
-void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue);
+void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue,
+ GLenum tes_primitive_mode);
void brw_nir_lower_fs_outputs(nir_shader *nir);
void brw_nir_lower_cs_shared(nir_shader *nir);
nir_shader *brw_postprocess_nir(nir_shader *nir,
- const struct brw_device_info *devinfo,
+ const struct brw_compiler *compiler,
bool is_scalar);
bool brw_nir_apply_attribute_workarounds(nir_shader *nir,
void brw_nir_apply_tcs_quads_workaround(nir_shader *nir);
nir_shader *brw_nir_apply_sampler_key(nir_shader *nir,
- const struct brw_device_info *devinfo,
+ const struct brw_compiler *compiler,
const struct brw_sampler_prog_key_data *key,
bool is_scalar);
enum glsl_base_type brw_glsl_base_type_for_nir_type(nir_alu_type type);
void brw_nir_setup_glsl_uniforms(nir_shader *shader,
- struct gl_shader_program *shader_prog,
const struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data,
bool is_scalar);
bool brw_nir_opt_peephole_ffma(nir_shader *shader);
+#define BRW_NIR_FRAG_OUTPUT_INDEX_SHIFT 0
+#define BRW_NIR_FRAG_OUTPUT_INDEX_MASK INTEL_MASK(0, 0)
+#define BRW_NIR_FRAG_OUTPUT_LOCATION_SHIFT 1
+#define BRW_NIR_FRAG_OUTPUT_LOCATION_MASK INTEL_MASK(31, 1)
+
#ifdef __cplusplus
}
#endif