if (var->data.location != SYSTEM_VALUE_VERTICES_IN)
continue;
- gl_state_index tokens[STATE_LENGTH] = {
+ gl_state_index16 tokens[STATE_LENGTH] = {
STATE_INTERNAL,
nir->info.stage == MESA_SHADER_TESS_CTRL ?
STATE_TCS_PATCH_VERTICES_IN : STATE_TES_PATCH_VERTICES_IN,