* IN THE SOFTWARE.
*/
-#include "brw_nir.h"
-#include "brw_shader.h"
+#include "compiler/brw_nir.h"
#include "compiler/glsl/ir_uniform.h"
static void
params[i] = &zero;
}
-void
+static void
brw_setup_image_uniform_values(gl_shader_stage stage,
struct brw_stage_prog_data *stage_prog_data,
unsigned param_start_index,
struct gl_uniform_storage *storage =
&prog->sh.data->UniformStorage[u];
- if (storage->builtin)
+ if (storage->builtin || storage->type->is_sampler())
continue;
if (strncmp(var->name, storage->name, namelen) != 0 ||