i965/miptree: Replace is_lossless_compressed with mt->aux_usage checks
[mesa.git] / src / mesa / drivers / dri / i965 / brw_nir_uniforms.cpp
index 2407bac86cce93e7ce01179458810f884228c763..f0bccac14ef3cce96113ec70dcb97c3ce21a5b70 100644 (file)
@@ -21,8 +21,7 @@
  * IN THE SOFTWARE.
  */
 
-#include "brw_shader.h"
-#include "brw_nir.h"
+#include "compiler/brw_nir.h"
 #include "compiler/glsl/ir_uniform.h"
 
 static void
@@ -66,9 +65,60 @@ brw_nir_setup_glsl_builtin_uniform(nir_variable *var,
    }
 }
 
+static void
+setup_vec4_uniform_value(const gl_constant_value **params,
+                         const gl_constant_value *values,
+                         unsigned n)
+{
+   static const gl_constant_value zero = { 0 };
+
+   for (unsigned i = 0; i < n; ++i)
+      params[i] = &values[i];
+
+   for (unsigned i = n; i < 4; ++i)
+      params[i] = &zero;
+}
+
+static void
+brw_setup_image_uniform_values(gl_shader_stage stage,
+                               struct brw_stage_prog_data *stage_prog_data,
+                               unsigned param_start_index,
+                               const gl_uniform_storage *storage)
+{
+   const gl_constant_value **param =
+      &stage_prog_data->param[param_start_index];
+
+   for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
+      const unsigned image_idx = storage->opaque[stage].index + i;
+      const brw_image_param *image_param =
+         &stage_prog_data->image_param[image_idx];
+
+      /* Upload the brw_image_param structure.  The order is expected to match
+       * the BRW_IMAGE_PARAM_*_OFFSET defines.
+       */
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
+         (const gl_constant_value *)&image_param->surface_idx, 1);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
+         (const gl_constant_value *)image_param->offset, 2);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
+         (const gl_constant_value *)image_param->size, 3);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
+         (const gl_constant_value *)image_param->stride, 4);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
+         (const gl_constant_value *)image_param->tiling, 3);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
+         (const gl_constant_value *)image_param->swizzling, 2);
+      param += BRW_IMAGE_PARAM_SIZE;
+
+      brw_mark_surface_used(
+         stage_prog_data,
+         stage_prog_data->binding_table.image_start + image_idx);
+   }
+}
+
 static void
 brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
-                           struct gl_shader_program *shader_prog,
+                           const struct gl_program *prog,
                            struct brw_stage_prog_data *stage_prog_data,
                            bool is_scalar)
 {
@@ -81,11 +131,11 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
     * with our name, or the prefix of a component that starts with our name.
     */
    unsigned uniform_index = var->data.driver_location / 4;
-   for (unsigned u = 0; u < shader_prog->data->NumUniformStorage; u++) {
+   for (unsigned u = 0; u < prog->sh.data->NumUniformStorage; u++) {
       struct gl_uniform_storage *storage =
-         &shader_prog->data->UniformStorage[u];
+         &prog->sh.data->UniformStorage[u];
 
-      if (storage->builtin)
+      if (storage->builtin || storage->type->is_sampler())
          continue;
 
       if (strncmp(var->name, storage->name, namelen) != 0 ||
@@ -106,7 +156,9 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
                                   storage->type->matrix_columns);
          unsigned vector_size = storage->type->vector_elements;
          unsigned max_vector_size = 4;
-         if (storage->type->base_type == GLSL_TYPE_DOUBLE) {
+         if (storage->type->base_type == GLSL_TYPE_DOUBLE ||
+             storage->type->base_type == GLSL_TYPE_UINT64 ||
+             storage->type->base_type == GLSL_TYPE_INT64) {
             vector_size *= 2;
             if (vector_size > 4)
                max_vector_size = 8;
@@ -131,9 +183,7 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
 }
 
 void
-brw_nir_setup_glsl_uniforms(nir_shader *shader,
-                            struct gl_shader_program *shader_prog,
-                            const struct gl_program *prog,
+brw_nir_setup_glsl_uniforms(nir_shader *shader, const struct gl_program *prog,
                             struct brw_stage_prog_data *stage_prog_data,
                             bool is_scalar)
 {
@@ -147,8 +197,8 @@ brw_nir_setup_glsl_uniforms(nir_shader *shader,
          brw_nir_setup_glsl_builtin_uniform(var, prog, stage_prog_data,
                                             is_scalar);
       } else {
-         brw_nir_setup_glsl_uniform(shader->stage, var, shader_prog,
-                                    stage_prog_data, is_scalar);
+         brw_nir_setup_glsl_uniform(shader->stage, var, prog, stage_prog_data,
+                                    is_scalar);
       }
    }
 }