(void) option;
intel = intel_texture_object(obj);
- if (intel->mt == NULL || intel->mt->region == NULL)
+ if (intel->mt == NULL || intel->mt->bo == NULL)
return GL_RELEASED_APPLE;
- return intel_buffer_purgeable(intel->mt->region->bo);
+ return intel_buffer_purgeable(intel->mt->bo);
}
static GLenum
if (intel->mt == NULL)
return GL_RELEASED_APPLE;
- return intel_buffer_purgeable(intel->mt->region->bo);
+ return intel_buffer_purgeable(intel->mt->bo);
}
static GLenum
(void) option;
intel = intel_texture_object(obj);
- if (intel->mt == NULL || intel->mt->region == NULL)
+ if (intel->mt == NULL || intel->mt->bo == NULL)
return GL_UNDEFINED_APPLE;
- return intel_buffer_unpurgeable(intel->mt->region->bo);
+ return intel_buffer_unpurgeable(intel->mt->bo);
}
static GLenum
if (intel->mt == NULL)
return GL_UNDEFINED_APPLE;
- return intel_buffer_unpurgeable(intel->mt->region->bo);
+ return intel_buffer_unpurgeable(intel->mt->bo);
}
void