#include "brw_context.h"
#include "brw_defines.h"
+#include "brw_state.h"
#include "intel_batchbuffer.h"
#include "intel_fbo.h"
-/**
- * According to the latest documentation, any PIPE_CONTROL with the
- * "Command Streamer Stall" bit set must also have another bit set,
- * with five different options:
- *
- * - Render Target Cache Flush
- * - Depth Cache Flush
- * - Stall at Pixel Scoreboard
- * - Post-Sync Operation
- * - Depth Stall
- * - DC Flush Enable
- *
- * I chose "Stall at Pixel Scoreboard" since we've used it effectively
- * in the past, but the choice is fairly arbitrary.
- */
-static void
-gen8_add_cs_stall_workaround_bits(uint32_t *flags)
-{
- uint32_t wa_bits = PIPE_CONTROL_RENDER_TARGET_FLUSH |
- PIPE_CONTROL_DEPTH_CACHE_FLUSH |
- PIPE_CONTROL_WRITE_IMMEDIATE |
- PIPE_CONTROL_WRITE_DEPTH_COUNT |
- PIPE_CONTROL_WRITE_TIMESTAMP |
- PIPE_CONTROL_STALL_AT_SCOREBOARD |
- PIPE_CONTROL_DEPTH_STALL |
- PIPE_CONTROL_DATA_CACHE_FLUSH;
-
- /* If we're doing a CS stall, and don't already have one of the
- * workaround bits set, add "Stall at Pixel Scoreboard."
- */
- if ((*flags & PIPE_CONTROL_CS_STALL) != 0 && (*flags & wa_bits) == 0)
- *flags |= PIPE_CONTROL_STALL_AT_SCOREBOARD;
-}
-
-/* Implement the WaCsStallAtEveryFourthPipecontrol workaround on IVB, BYT:
- *
- * "Every 4th PIPE_CONTROL command, not counting the PIPE_CONTROL with
- * only read-cache-invalidate bit(s) set, must have a CS_STALL bit set."
- *
- * Note that the kernel does CS stalls between batches, so we only need
- * to count them within a batch.
- */
-static uint32_t
-gen7_cs_stall_every_four_pipe_controls(struct brw_context *brw, uint32_t flags)
-{
- if (brw->gen == 7 && !brw->is_haswell) {
- if (flags & PIPE_CONTROL_CS_STALL) {
- /* If we're doing a CS stall, reset the counter and carry on. */
- brw->pipe_controls_since_last_cs_stall = 0;
- return 0;
- }
-
- /* If this is the fourth pipe control without a CS stall, do one now. */
- if (++brw->pipe_controls_since_last_cs_stall == 4) {
- brw->pipe_controls_since_last_cs_stall = 0;
- return PIPE_CONTROL_CS_STALL;
- }
- }
- return 0;
-}
-
/**
* Emit a PIPE_CONTROL with various flushing flags.
*
void
brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags)
{
- if (brw->gen >= 6 &&
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
+ if (devinfo->gen >= 6 &&
(flags & PIPE_CONTROL_CACHE_FLUSH_BITS) &&
(flags & PIPE_CONTROL_CACHE_INVALIDATE_BITS)) {
/* A pipe control command with flush and invalidate bits set
* caches are coherent with memory once the specified R/O caches are
* invalidated. On pre-Gen6 hardware the (implicit) R/O cache
* invalidation seems to happen at the bottom of the pipeline together
- * with any write cache flush, so this shouldn't be a concern.
+ * with any write cache flush, so this shouldn't be a concern. In order
+ * to ensure a full stall, we do an end-of-pipe sync.
*/
- brw_emit_pipe_control_flush(brw, (flags & PIPE_CONTROL_CACHE_FLUSH_BITS) |
- PIPE_CONTROL_CS_STALL);
+ brw_emit_end_of_pipe_sync(brw, (flags & PIPE_CONTROL_CACHE_FLUSH_BITS));
flags &= ~(PIPE_CONTROL_CACHE_FLUSH_BITS | PIPE_CONTROL_CS_STALL);
}
- if (brw->gen >= 8) {
- if (brw->gen == 8)
- gen8_add_cs_stall_workaround_bits(&flags);
-
- if (brw->gen == 9 &&
- (flags & PIPE_CONTROL_VF_CACHE_INVALIDATE)) {
- /* Hardware workaround: SKL
- *
- * Emit Pipe Control with all bits set to zero before emitting
- * a Pipe Control with VF Cache Invalidate set.
- */
- brw_emit_pipe_control_flush(brw, 0);
- }
-
- BEGIN_BATCH(6);
- OUT_BATCH(_3DSTATE_PIPE_CONTROL | (6 - 2));
- OUT_BATCH(flags);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- } else if (brw->gen >= 6) {
- if (brw->gen == 6 &&
- (flags & PIPE_CONTROL_RENDER_TARGET_FLUSH)) {
- /* Hardware workaround: SNB B-Spec says:
- *
- * [Dev-SNB{W/A}]: Before a PIPE_CONTROL with Write Cache Flush
- * Enable = 1, a PIPE_CONTROL with any non-zero post-sync-op is
- * required.
- */
- brw_emit_post_sync_nonzero_flush(brw);
- }
-
- flags |= gen7_cs_stall_every_four_pipe_controls(brw, flags);
-
- BEGIN_BATCH(5);
- OUT_BATCH(_3DSTATE_PIPE_CONTROL | (5 - 2));
- OUT_BATCH(flags);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- } else {
- BEGIN_BATCH(4);
- OUT_BATCH(_3DSTATE_PIPE_CONTROL | flags | (4 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
+ brw->vtbl.emit_raw_pipe_control(brw, flags, NULL, 0, 0);
}
/**
*/
void
brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
- drm_bacon_bo *bo, uint32_t offset,
- uint32_t imm_lower, uint32_t imm_upper)
+ struct brw_bo *bo, uint32_t offset,
+ uint64_t imm)
{
- if (brw->gen >= 8) {
- if (brw->gen == 8)
- gen8_add_cs_stall_workaround_bits(&flags);
-
- BEGIN_BATCH(6);
- OUT_BATCH(_3DSTATE_PIPE_CONTROL | (6 - 2));
- OUT_BATCH(flags);
- OUT_RELOC64(bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
- offset);
- OUT_BATCH(imm_lower);
- OUT_BATCH(imm_upper);
- ADVANCE_BATCH();
- } else if (brw->gen >= 6) {
- flags |= gen7_cs_stall_every_four_pipe_controls(brw, flags);
-
- /* PPGTT/GGTT is selected by DW2 bit 2 on Sandybridge, but DW1 bit 24
- * on later platforms. We always use PPGTT on Gen7+.
- */
- unsigned gen6_gtt = brw->gen == 6 ? PIPE_CONTROL_GLOBAL_GTT_WRITE : 0;
-
- BEGIN_BATCH(5);
- OUT_BATCH(_3DSTATE_PIPE_CONTROL | (5 - 2));
- OUT_BATCH(flags);
- OUT_RELOC(bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
- gen6_gtt | offset);
- OUT_BATCH(imm_lower);
- OUT_BATCH(imm_upper);
- ADVANCE_BATCH();
- } else {
- BEGIN_BATCH(4);
- OUT_BATCH(_3DSTATE_PIPE_CONTROL | flags | (4 - 2));
- OUT_RELOC(bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
- PIPE_CONTROL_GLOBAL_GTT_WRITE | offset);
- OUT_BATCH(imm_lower);
- OUT_BATCH(imm_upper);
- ADVANCE_BATCH();
- }
+ brw->vtbl.emit_raw_pipe_control(brw, flags, bo, offset, imm);
}
/**
void
brw_emit_depth_stall_flushes(struct brw_context *brw)
{
- assert(brw->gen >= 6);
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
+ assert(devinfo->gen >= 6);
/* Starting on BDW, these pipe controls are unnecessary.
*
* WM HW will internally manage the draining pipe and flushing of the caches
* when this command is issued. The PIPE_CONTROL restrictions are removed.
*/
- if (brw->gen >= 8)
+ if (devinfo->gen >= 8)
return;
brw_emit_pipe_control_flush(brw, PIPE_CONTROL_DEPTH_STALL);
void
gen7_emit_vs_workaround_flush(struct brw_context *brw)
{
- assert(brw->gen == 7);
+ ASSERTED const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
+ assert(devinfo->gen == 7);
brw_emit_pipe_control_write(brw,
PIPE_CONTROL_WRITE_IMMEDIATE
| PIPE_CONTROL_DEPTH_STALL,
- brw->workaround_bo, 0,
- 0, 0);
+ brw->workaround_bo,
+ brw->workaround_bo_offset, 0);
}
+/**
+ * From the PRM, Volume 2a:
+ *
+ * "Indirect State Pointers Disable
+ *
+ * At the completion of the post-sync operation associated with this pipe
+ * control packet, the indirect state pointers in the hardware are
+ * considered invalid; the indirect pointers are not saved in the context.
+ * If any new indirect state commands are executed in the command stream
+ * while the pipe control is pending, the new indirect state commands are
+ * preserved.
+ *
+ * [DevIVB+]: Using Invalidate State Pointer (ISP) only inhibits context
+ * restoring of Push Constant (3DSTATE_CONSTANT_*) commands. Push Constant
+ * commands are only considered as Indirect State Pointers. Once ISP is
+ * issued in a context, SW must initialize by programming push constant
+ * commands for all the shaders (at least to zero length) before attempting
+ * any rendering operation for the same context."
+ *
+ * 3DSTATE_CONSTANT_* packets are restored during a context restore,
+ * even though they point to a BO that has been already unreferenced at
+ * the end of the previous batch buffer. This has been fine so far since
+ * we are protected by these scratch page (every address not covered by
+ * a BO should be pointing to the scratch page). But on CNL, it is
+ * causing a GPU hang during context restore at the 3DSTATE_CONSTANT_*
+ * instruction.
+ *
+ * The flag "Indirect State Pointers Disable" in PIPE_CONTROL tells the
+ * hardware to ignore previous 3DSTATE_CONSTANT_* packets during a
+ * context restore, so the mentioned hang doesn't happen. However,
+ * software must program push constant commands for all stages prior to
+ * rendering anything, so we flag them as dirty.
+ *
+ * Finally, we also make sure to stall at pixel scoreboard to make sure the
+ * constants have been loaded into the EUs prior to disable the push constants
+ * so that it doesn't hang a previous 3DPRIMITIVE.
+ */
+void
+gen10_emit_isp_disable(struct brw_context *brw)
+{
+ brw->vtbl.emit_raw_pipe_control(brw,
+ PIPE_CONTROL_STALL_AT_SCOREBOARD |
+ PIPE_CONTROL_CS_STALL,
+ NULL, 0, 0);
+ brw->vtbl.emit_raw_pipe_control(brw,
+ PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE |
+ PIPE_CONTROL_CS_STALL,
+ NULL, 0, 0);
+
+ brw->vs.base.push_constants_dirty = true;
+ brw->tcs.base.push_constants_dirty = true;
+ brw->tes.base.push_constants_dirty = true;
+ brw->gs.base.push_constants_dirty = true;
+ brw->wm.base.push_constants_dirty = true;
+}
/**
* Emit a PIPE_CONTROL command for gen7 with the CS Stall bit set.
brw_emit_pipe_control_write(brw,
PIPE_CONTROL_CS_STALL
| PIPE_CONTROL_WRITE_IMMEDIATE,
- brw->workaround_bo, 0,
- 0, 0);
+ brw->workaround_bo,
+ brw->workaround_bo_offset, 0);
}
-
/**
* Emits a PIPE_CONTROL with a non-zero post-sync operation, for
* implementing two workarounds on gen6. From section 1.4.7.1
PIPE_CONTROL_STALL_AT_SCOREBOARD);
brw_emit_pipe_control_write(brw, PIPE_CONTROL_WRITE_IMMEDIATE,
- brw->workaround_bo, 0, 0, 0);
+ brw->workaround_bo,
+ brw->workaround_bo_offset, 0);
+}
+
+/*
+ * From Sandybridge PRM, volume 2, "1.7.2 End-of-Pipe Synchronization":
+ *
+ * Write synchronization is a special case of end-of-pipe
+ * synchronization that requires that the render cache and/or depth
+ * related caches are flushed to memory, where the data will become
+ * globally visible. This type of synchronization is required prior to
+ * SW (CPU) actually reading the result data from memory, or initiating
+ * an operation that will use as a read surface (such as a texture
+ * surface) a previous render target and/or depth/stencil buffer
+ *
+ *
+ * From Haswell PRM, volume 2, part 1, "End-of-Pipe Synchronization":
+ *
+ * Exercising the write cache flush bits (Render Target Cache Flush
+ * Enable, Depth Cache Flush Enable, DC Flush) in PIPE_CONTROL only
+ * ensures the write caches are flushed and doesn't guarantee the data
+ * is globally visible.
+ *
+ * SW can track the completion of the end-of-pipe-synchronization by
+ * using "Notify Enable" and "PostSync Operation - Write Immediate
+ * Data" in the PIPE_CONTROL command.
+ */
+void
+brw_emit_end_of_pipe_sync(struct brw_context *brw, uint32_t flags)
+{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
+ if (devinfo->gen >= 6) {
+ /* From Sandybridge PRM, volume 2, "1.7.3.1 Writing a Value to Memory":
+ *
+ * "The most common action to perform upon reaching a synchronization
+ * point is to write a value out to memory. An immediate value
+ * (included with the synchronization command) may be written."
+ *
+ *
+ * From Broadwell PRM, volume 7, "End-of-Pipe Synchronization":
+ *
+ * "In case the data flushed out by the render engine is to be read
+ * back in to the render engine in coherent manner, then the render
+ * engine has to wait for the fence completion before accessing the
+ * flushed data. This can be achieved by following means on various
+ * products: PIPE_CONTROL command with CS Stall and the required
+ * write caches flushed with Post-Sync-Operation as Write Immediate
+ * Data.
+ *
+ * Example:
+ * - Workload-1 (3D/GPGPU/MEDIA)
+ * - PIPE_CONTROL (CS Stall, Post-Sync-Operation Write Immediate
+ * Data, Required Write Cache Flush bits set)
+ * - Workload-2 (Can use the data produce or output by Workload-1)
+ */
+ brw_emit_pipe_control_write(brw,
+ flags | PIPE_CONTROL_CS_STALL |
+ PIPE_CONTROL_WRITE_IMMEDIATE,
+ brw->workaround_bo,
+ brw->workaround_bo_offset, 0);
+
+ if (devinfo->is_haswell) {
+ /* Haswell needs addition work-arounds:
+ *
+ * From Haswell PRM, volume 2, part 1, "End-of-Pipe Synchronization":
+ *
+ * Option 1:
+ * PIPE_CONTROL command with the CS Stall and the required write
+ * caches flushed with Post-SyncOperation as Write Immediate Data
+ * followed by eight dummy MI_STORE_DATA_IMM (write to scratch
+ * spce) commands.
+ *
+ * Example:
+ * - Workload-1
+ * - PIPE_CONTROL (CS Stall, Post-Sync-Operation Write
+ * Immediate Data, Required Write Cache Flush bits set)
+ * - MI_STORE_DATA_IMM (8 times) (Dummy data, Scratch Address)
+ * - Workload-2 (Can use the data produce or output by
+ * Workload-1)
+ *
+ * Unfortunately, both the PRMs and the internal docs are a bit
+ * out-of-date in this regard. What the windows driver does (and
+ * this appears to actually work) is to emit a register read from the
+ * memory address written by the pipe control above.
+ *
+ * What register we load into doesn't matter. We choose an indirect
+ * rendering register because we know it always exists and it's one
+ * of the first registers the command parser allows us to write. If
+ * you don't have command parser support in your kernel (pre-4.2),
+ * this will get turned into MI_NOOP and you won't get the
+ * workaround. Unfortunately, there's just not much we can do in
+ * that case. This register is perfectly safe to write since we
+ * always re-load all of the indirect draw registers right before
+ * 3DPRIMITIVE when needed anyway.
+ */
+ brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE,
+ brw->workaround_bo, brw->workaround_bo_offset);
+ }
+ } else {
+ /* On gen4-5, a regular pipe control seems to suffice. */
+ brw_emit_pipe_control_flush(brw, flags);
+ }
}
/* Emit a pipelined flush to either flush render and texture cache for
void
brw_emit_mi_flush(struct brw_context *brw)
{
- if (brw->batch.ring == BLT_RING && brw->gen >= 6) {
- BEGIN_BATCH_BLT(4);
- OUT_BATCH(MI_FLUSH_DW);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- } else {
- int flags = PIPE_CONTROL_NO_WRITE | PIPE_CONTROL_RENDER_TARGET_FLUSH;
- if (brw->gen >= 6) {
- flags |= PIPE_CONTROL_INSTRUCTION_INVALIDATE |
- PIPE_CONTROL_CONST_CACHE_INVALIDATE |
- PIPE_CONTROL_DEPTH_CACHE_FLUSH |
- PIPE_CONTROL_VF_CACHE_INVALIDATE |
- PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
- PIPE_CONTROL_CS_STALL;
- }
- brw_emit_pipe_control_flush(brw, flags);
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
+ int flags = PIPE_CONTROL_RENDER_TARGET_FLUSH;
+ if (devinfo->gen >= 6) {
+ flags |= PIPE_CONTROL_INSTRUCTION_INVALIDATE |
+ PIPE_CONTROL_CONST_CACHE_INVALIDATE |
+ PIPE_CONTROL_DATA_CACHE_FLUSH |
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_VF_CACHE_INVALIDATE |
+ PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
+ PIPE_CONTROL_CS_STALL;
}
+ brw_emit_pipe_control_flush(brw, flags);
}
int
brw_init_pipe_control(struct brw_context *brw,
const struct gen_device_info *devinfo)
{
+ switch (devinfo->gen) {
+ case 11:
+ brw->vtbl.emit_raw_pipe_control = gen11_emit_raw_pipe_control;
+ break;
+ case 10:
+ brw->vtbl.emit_raw_pipe_control = gen10_emit_raw_pipe_control;
+ break;
+ case 9:
+ brw->vtbl.emit_raw_pipe_control = gen9_emit_raw_pipe_control;
+ break;
+ case 8:
+ brw->vtbl.emit_raw_pipe_control = gen8_emit_raw_pipe_control;
+ break;
+ case 7:
+ brw->vtbl.emit_raw_pipe_control =
+ devinfo->is_haswell ? gen75_emit_raw_pipe_control
+ : gen7_emit_raw_pipe_control;
+ break;
+ case 6:
+ brw->vtbl.emit_raw_pipe_control = gen6_emit_raw_pipe_control;
+ break;
+ case 5:
+ brw->vtbl.emit_raw_pipe_control = gen5_emit_raw_pipe_control;
+ break;
+ case 4:
+ brw->vtbl.emit_raw_pipe_control =
+ devinfo->is_g4x ? gen45_emit_raw_pipe_control
+ : gen4_emit_raw_pipe_control;
+ break;
+ }
+
if (devinfo->gen < 6)
return 0;
* the gen6 workaround because it involves actually writing to
* the buffer, and the kernel doesn't let us write to the batch.
*/
- brw->workaround_bo = drm_bacon_bo_alloc(brw->bufmgr,
- "pipe_control workaround",
- 4096, 4096);
+ brw->workaround_bo = brw_bo_alloc(brw->bufmgr, "workaround", 4096,
+ BRW_MEMZONE_OTHER);
if (brw->workaround_bo == NULL)
return -ENOMEM;
+ brw->workaround_bo_offset = 0;
brw->pipe_controls_since_last_cs_stall = 0;
return 0;
void
brw_fini_pipe_control(struct brw_context *brw)
{
- drm_bacon_bo_unreference(brw->workaround_bo);
+ brw_bo_unreference(brw->workaround_bo);
}