struct gl_program *prog)
{
const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
- unsigned sampler_count = _mesa_fls(prog->SamplersUsed);
+ unsigned sampler_count = util_last_bit(prog->SamplersUsed);
for (unsigned i = 0; i < sampler_count; i++) {
if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
/* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */