#include "main/imports.h"
#include "main/enums.h"
-#include "shader/prog_parameter.h"
-#include "shader/program.h"
-#include "shader/programopt.h"
-#include "shader/shader_api.h"
+#include "main/shaderobj.h"
+#include "program/prog_parameter.h"
+#include "program/program.h"
+#include "program/programopt.h"
#include "tnl/tnl.h"
+#include "talloc.h"
#include "brw_context.h"
#include "brw_wm.h"
-static void brwBindProgram( GLcontext *ctx,
+static void brwBindProgram( struct gl_context *ctx,
GLenum target,
struct gl_program *prog )
{
}
}
-static struct gl_program *brwNewProgram( GLcontext *ctx,
+static struct gl_program *brwNewProgram( struct gl_context *ctx,
GLenum target,
GLuint id )
{
}
}
-static void brwDeleteProgram( GLcontext *ctx,
+static void brwDeleteProgram( struct gl_context *ctx,
struct gl_program *prog )
{
- if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
- struct gl_fragment_program *fp = (struct gl_fragment_program *) prog;
- struct brw_fragment_program *brw_fp = brw_fragment_program(fp);
-
- dri_bo_unreference(brw_fp->const_buffer);
- }
-
- if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
- struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
- struct brw_vertex_program *brw_vp = brw_vertex_program(vp);
-
- dri_bo_unreference(brw_vp->const_buffer);
- }
-
_mesa_delete_program( ctx, prog );
}
-static GLboolean brwIsProgramNative( GLcontext *ctx,
+static GLboolean brwIsProgramNative( struct gl_context *ctx,
GLenum target,
struct gl_program *prog )
{
}
static void
-shader_error(GLcontext *ctx, struct gl_program *prog, const char *msg)
+shader_error(struct gl_context *ctx, struct gl_program *prog, const char *msg)
{
struct gl_shader_program *shader;
shader = _mesa_lookup_shader_program(ctx, prog->Id);
if (shader) {
- if (shader->InfoLog) {
- free(shader->InfoLog);
- }
- shader->InfoLog = _mesa_strdup(msg);
+ shader->InfoLog = talloc_strdup_append(shader->InfoLog, msg);
shader->LinkStatus = GL_FALSE;
}
}
-static GLboolean brwProgramStringNotify( GLcontext *ctx,
+static GLboolean brwProgramStringNotify( struct gl_context *ctx,
GLenum target,
struct gl_program *prog )
{
struct brw_fragment_program *newFP = brw_fragment_program(fprog);
const struct brw_fragment_program *curFP =
brw_fragment_program_const(brw->fragment_program);
+ struct gl_shader_program *shader_program;
if (fprog->FogOption) {
_mesa_append_fog_code(ctx, fprog);
brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
newFP->id = brw->program_id++;
newFP->isGLSL = brw_wm_is_glsl(fprog);
+
+ /* Don't reject fragment shaders for their Mesa IR state when we're
+ * using the new FS backend.
+ */
+ shader_program = _mesa_lookup_shader_program(ctx, prog->Id);
+ if (shader_program
+ && shader_program->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
+ return GL_TRUE;
+ }
}
else if (target == GL_VERTEX_PROGRAM_ARB) {
struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
* See piglit glsl-{vs,fs}-functions-[23] tests.
*/
for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ int r;
+
if (prog->Instructions[i].Opcode == OPCODE_CAL) {
shader_error(ctx, prog,
"i965 driver doesn't yet support uninlined function "
"calls. Move to using a single return statement at "
- "the end of the function to work around it.");
+ "the end of the function to work around it.\n");
return GL_FALSE;
}
+
+ if (prog->Instructions[i].Opcode == OPCODE_RET) {
+ shader_error(ctx, prog,
+ "i965 driver doesn't yet support \"return\" "
+ "from main().\n");
+ return GL_FALSE;
+ }
+
+ for (r = 0; r < _mesa_num_inst_src_regs(inst->Opcode); r++) {
+ if (prog->Instructions[i].SrcReg[r].RelAddr &&
+ prog->Instructions[i].SrcReg[r].File == PROGRAM_INPUT) {
+ shader_error(ctx, prog,
+ "Variable indexing of shader inputs unsupported\n");
+ return GL_FALSE;
+ }
+ }
+
+ if (target == GL_FRAGMENT_PROGRAM_ARB &&
+ prog->Instructions[i].DstReg.RelAddr &&
+ prog->Instructions[i].DstReg.File == PROGRAM_OUTPUT) {
+ shader_error(ctx, prog,
+ "Variable indexing of FS outputs unsupported\n");
+ return GL_FALSE;
+ }
+ if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ if ((prog->Instructions[i].DstReg.RelAddr &&
+ prog->Instructions[i].DstReg.File == PROGRAM_TEMPORARY) ||
+ (prog->Instructions[i].SrcReg[0].RelAddr &&
+ prog->Instructions[i].SrcReg[0].File == PROGRAM_TEMPORARY) ||
+ (prog->Instructions[i].SrcReg[1].RelAddr &&
+ prog->Instructions[i].SrcReg[1].File == PROGRAM_TEMPORARY) ||
+ (prog->Instructions[i].SrcReg[2].RelAddr &&
+ prog->Instructions[i].SrcReg[2].File == PROGRAM_TEMPORARY)) {
+ shader_error(ctx, prog,
+ "Variable indexing of variable arrays in the FS "
+ "unsupported\n");
+ return GL_FALSE;
+ }
+ }
}
return GL_TRUE;
functions->DeleteProgram = brwDeleteProgram;
functions->IsProgramNative = brwIsProgramNative;
functions->ProgramStringNotify = brwProgramStringNotify;
+
+ functions->NewShader = brw_new_shader;
+ functions->NewShaderProgram = brw_new_shader_program;
+ functions->CompileShader = brw_compile_shader;
+ functions->LinkShader = brw_link_shader;
}