struct brw_fragment_program *newFP = brw_fragment_program(fprog);
const struct brw_fragment_program *curFP =
brw_fragment_program_const(brw->fragment_program);
+ struct gl_shader_program *shader_program;
if (fprog->FogOption) {
_mesa_append_fog_code(ctx, fprog);
brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
newFP->id = brw->program_id++;
newFP->isGLSL = brw_wm_is_glsl(fprog);
+
+ /* Don't reject fragment shaders for their Mesa IR state when we're
+ * using the new FS backend.
+ */
+ shader_program = _mesa_lookup_shader_program(ctx, prog->Id);
+ if (shader_program) {
+ for (i = 0; i < shader_program->_NumLinkedShaders; i++) {
+ struct brw_shader *shader;
+
+ shader = (struct brw_shader *)shader_program->_LinkedShaders[i];
+ if (shader->base.Type == GL_FRAGMENT_SHADER && shader->ir) {
+ return GL_TRUE;
+ }
+ }
+ }
}
else if (target == GL_VERTEX_PROGRAM_ARB) {
struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
* See piglit glsl-{vs,fs}-functions-[23] tests.
*/
for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ int r;
+
if (prog->Instructions[i].Opcode == OPCODE_CAL) {
shader_error(ctx, prog,
"i965 driver doesn't yet support uninlined function "
return GL_FALSE;
}
- if (prog->Instructions[i].DstReg.RelAddr &&
- prog->Instructions[i].DstReg.File == PROGRAM_INPUT) {
- shader_error(ctx, prog,
- "Variable indexing of shader inputs unsupported\n");
- return GL_FALSE;
+ for (r = 0; r < _mesa_num_inst_src_regs(inst->Opcode); r++) {
+ if (prog->Instructions[i].SrcReg[r].RelAddr &&
+ prog->Instructions[i].SrcReg[r].File == PROGRAM_INPUT) {
+ shader_error(ctx, prog,
+ "Variable indexing of shader inputs unsupported\n");
+ return GL_FALSE;
+ }
}
- if (prog->Instructions[i].DstReg.RelAddr &&
+
+ if (target == GL_FRAGMENT_PROGRAM_ARB &&
+ prog->Instructions[i].DstReg.RelAddr &&
prog->Instructions[i].DstReg.File == PROGRAM_OUTPUT) {
shader_error(ctx, prog,
- "Variable indexing of shader outputs unsupported\n");
+ "Variable indexing of FS outputs unsupported\n");
return GL_FALSE;
}
if (target == GL_FRAGMENT_PROGRAM_ARB) {
functions->DeleteProgram = brwDeleteProgram;
functions->IsProgramNative = brwIsProgramNative;
functions->ProgramStringNotify = brwProgramStringNotify;
+
+ functions->NewShader = brw_new_shader;
+ functions->NewShaderProgram = brw_new_shader_program;
+ functions->CompileShader = brw_compile_shader;
+ functions->LinkShader = brw_link_shader;
}