i965: Drop the check for YUV constants in the param list.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
index bac69187c1919e81dde0e9add89738515b8308ca..3e52be5d4b74cb9cbeba12fac06fe5609dafe681 100644 (file)
   
 #include "main/imports.h"
 #include "main/enums.h"
-#include "shader/prog_parameter.h"
-#include "shader/program.h"
-#include "shader/programopt.h"
+#include "main/shaderobj.h"
+#include "program/prog_parameter.h"
+#include "program/program.h"
+#include "program/programopt.h"
 #include "tnl/tnl.h"
+#include "talloc.h"
 
 #include "brw_context.h"
-#include "brw_util.h"
 #include "brw_wm.h"
 
 static void brwBindProgram( GLcontext *ctx,
@@ -95,12 +96,6 @@ static struct gl_program *brwNewProgram( GLcontext *ctx,
 static void brwDeleteProgram( GLcontext *ctx,
                              struct gl_program *prog )
 {
-   if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
-      struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
-      struct brw_fragment_program *brw_fprog = brw_fragment_program(fprog);
-      dri_bo_unreference(brw_fprog->const_buffer);
-   }
-
    _mesa_delete_program( ctx, prog );
 }
 
@@ -112,17 +107,32 @@ static GLboolean brwIsProgramNative( GLcontext *ctx,
    return GL_TRUE;
 }
 
-static void brwProgramStringNotify( GLcontext *ctx,
-                                   GLenum target,
-                                   struct gl_program *prog )
+static void
+shader_error(GLcontext *ctx, struct gl_program *prog, const char *msg)
+{
+   struct gl_shader_program *shader;
+
+   shader = _mesa_lookup_shader_program(ctx, prog->Id);
+
+   if (shader) {
+      shader->InfoLog = talloc_strdup_append(shader->InfoLog, msg);
+      shader->LinkStatus = GL_FALSE;
+   }
+}
+
+static GLboolean brwProgramStringNotify( GLcontext *ctx,
+                                         GLenum target,
+                                         struct gl_program *prog )
 {
    struct brw_context *brw = brw_context(ctx);
+   int i;
 
    if (target == GL_FRAGMENT_PROGRAM_ARB) {
       struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
       struct brw_fragment_program *newFP = brw_fragment_program(fprog);
       const struct brw_fragment_program *curFP =
          brw_fragment_program_const(brw->fragment_program);
+      struct gl_shader_program *shader_program;
 
       if (fprog->FogOption) {
          _mesa_append_fog_code(ctx, fprog);
@@ -133,6 +143,21 @@ static void brwProgramStringNotify( GLcontext *ctx,
         brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
       newFP->id = brw->program_id++;      
       newFP->isGLSL = brw_wm_is_glsl(fprog);
+
+      /* Don't reject fragment shaders for their Mesa IR state when we're
+       * using the new FS backend.
+       */
+      shader_program = _mesa_lookup_shader_program(ctx, prog->Id);
+      if (shader_program) {
+        for (i = 0; i < shader_program->_NumLinkedShaders; i++) {
+           struct brw_shader *shader;
+
+           shader = (struct brw_shader *)shader_program->_LinkedShaders[i];
+           if (shader->base.Type == GL_FRAGMENT_SHADER && shader->ir) {
+              return GL_TRUE;
+           }
+        }
+      }
    }
    else if (target == GL_VERTEX_PROGRAM_ARB) {
       struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
@@ -151,6 +176,66 @@ static void brwProgramStringNotify( GLcontext *ctx,
        */
       _tnl_program_string(ctx, target, prog);
    }
+
+   /* Reject programs with subroutines, which are totally broken at the moment
+    * (all program flows return when any program flow returns, and
+    * the VS also hangs if a function call calls a function.
+    *
+    * See piglit glsl-{vs,fs}-functions-[23] tests.
+    */
+   for (i = 0; i < prog->NumInstructions; i++) {
+      struct prog_instruction *inst = prog->Instructions + i;
+      int r;
+
+      if (prog->Instructions[i].Opcode == OPCODE_CAL) {
+        shader_error(ctx, prog,
+                     "i965 driver doesn't yet support uninlined function "
+                     "calls.  Move to using a single return statement at "
+                     "the end of the function to work around it.\n");
+        return GL_FALSE;
+      }
+
+      if (prog->Instructions[i].Opcode == OPCODE_RET) {
+        shader_error(ctx, prog,
+                     "i965 driver doesn't yet support \"return\" "
+                     "from main().\n");
+        return GL_FALSE;
+      }
+
+      for (r = 0; r < _mesa_num_inst_src_regs(inst->Opcode); r++) {
+        if (prog->Instructions[i].SrcReg[r].RelAddr &&
+            prog->Instructions[i].SrcReg[r].File == PROGRAM_INPUT) {
+           shader_error(ctx, prog,
+                        "Variable indexing of shader inputs unsupported\n");
+           return GL_FALSE;
+        }
+      }
+
+      if (target == GL_FRAGMENT_PROGRAM_ARB &&
+         prog->Instructions[i].DstReg.RelAddr &&
+         prog->Instructions[i].DstReg.File == PROGRAM_OUTPUT) {
+        shader_error(ctx, prog,
+                     "Variable indexing of FS outputs unsupported\n");
+        return GL_FALSE;
+      }
+      if (target == GL_FRAGMENT_PROGRAM_ARB) {
+        if ((prog->Instructions[i].DstReg.RelAddr &&
+             prog->Instructions[i].DstReg.File == PROGRAM_TEMPORARY) ||
+            (prog->Instructions[i].SrcReg[0].RelAddr &&
+             prog->Instructions[i].SrcReg[0].File == PROGRAM_TEMPORARY) ||
+            (prog->Instructions[i].SrcReg[1].RelAddr &&
+             prog->Instructions[i].SrcReg[1].File == PROGRAM_TEMPORARY) ||
+            (prog->Instructions[i].SrcReg[2].RelAddr &&
+             prog->Instructions[i].SrcReg[2].File == PROGRAM_TEMPORARY)) {
+           shader_error(ctx, prog,
+                        "Variable indexing of variable arrays in the FS "
+                        "unsupported\n");
+           return GL_FALSE;
+        }
+      }
+   }
+
+   return GL_TRUE;
 }
 
 void brwInitFragProgFuncs( struct dd_function_table *functions )
@@ -162,5 +247,10 @@ void brwInitFragProgFuncs( struct dd_function_table *functions )
    functions->DeleteProgram = brwDeleteProgram;
    functions->IsProgramNative = brwIsProgramNative;
    functions->ProgramStringNotify = brwProgramStringNotify;
+
+   functions->NewShader = brw_new_shader;
+   functions->NewShaderProgram = brw_new_shader_program;
+   functions->CompileShader = brw_compile_shader;
+   functions->LinkShader = brw_link_shader;
 }