struct gl_shader_program *shader_program;
if (fprog->FogOption) {
- _mesa_append_fog_code(ctx, fprog);
+ _mesa_append_fog_code(ctx, fprog, GL_TRUE);
fprog->FogOption = GL_NONE;
}
functions->NewShader = brw_new_shader;
functions->NewShaderProgram = brw_new_shader_program;
- functions->CompileShader = brw_compile_shader;
functions->LinkShader = brw_link_shader;
}