i965: Split constant buffer setup from its surface state/binding state.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
index c38610b24ed3c5aa8f4ff600bb2aceeda23c9cdc..bd560acdadf69192d97b78ea30f7f63a5bbeb3e1 100644 (file)
 #include "shader/prog_parameter.h"
 #include "shader/program.h"
 #include "shader/programopt.h"
+#include "shader/shader_api.h"
 #include "tnl/tnl.h"
 
 #include "brw_context.h"
-#include "brw_util.h"
+#include "brw_wm.h"
 
 static void brwBindProgram( GLcontext *ctx,
                            GLenum target, 
@@ -94,7 +95,6 @@ static struct gl_program *brwNewProgram( GLcontext *ctx,
 static void brwDeleteProgram( GLcontext *ctx,
                              struct gl_program *prog )
 {
-   
    _mesa_delete_program( ctx, prog );
 }
 
@@ -106,35 +106,80 @@ static GLboolean brwIsProgramNative( GLcontext *ctx,
    return GL_TRUE;
 }
 
-static void brwProgramStringNotify( GLcontext *ctx,
-                                   GLenum target,
-                                   struct gl_program *prog )
+static void
+shader_error(GLcontext *ctx, struct gl_program *prog, const char *msg)
 {
+   struct gl_shader_program *shader;
+
+   shader = _mesa_lookup_shader_program(ctx, prog->Id);
+
+   if (shader) {
+      if (shader->InfoLog) {
+        free(shader->InfoLog);
+      }
+      shader->InfoLog = _mesa_strdup(msg);
+      shader->LinkStatus = GL_FALSE;
+   }
+}
+
+static GLboolean brwProgramStringNotify( GLcontext *ctx,
+                                         GLenum target,
+                                         struct gl_program *prog )
+{
+   struct brw_context *brw = brw_context(ctx);
+   int i;
+
    if (target == GL_FRAGMENT_PROGRAM_ARB) {
-      struct brw_context *brw = brw_context(ctx);
-      struct brw_fragment_program *p = (struct brw_fragment_program *)prog;
-      struct brw_fragment_program *fp = (struct brw_fragment_program *)brw->fragment_program;
-      if (p == fp)
+      struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
+      struct brw_fragment_program *newFP = brw_fragment_program(fprog);
+      const struct brw_fragment_program *curFP =
+         brw_fragment_program_const(brw->fragment_program);
+
+      if (fprog->FogOption) {
+         _mesa_append_fog_code(ctx, fprog);
+         fprog->FogOption = GL_NONE;
+      }
+
+      if (newFP == curFP)
         brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
-      p->id = brw->program_id++;      
-      p->param_state = p->program.Base.Parameters->StateFlags;
+      newFP->id = brw->program_id++;      
+      newFP->isGLSL = brw_wm_is_glsl(fprog);
    }
    else if (target == GL_VERTEX_PROGRAM_ARB) {
-      struct brw_context *brw = brw_context(ctx);
-      struct brw_vertex_program *p = (struct brw_vertex_program *)prog;
-      struct brw_vertex_program *vp = (struct brw_vertex_program *)brw->vertex_program;
-      if (p == vp)
+      struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
+      struct brw_vertex_program *newVP = brw_vertex_program(vprog);
+      const struct brw_vertex_program *curVP =
+         brw_vertex_program_const(brw->vertex_program);
+
+      if (newVP == curVP)
         brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
-      if (p->program.IsPositionInvariant) {
-        _mesa_insert_mvp_code(ctx, &p->program);
+      if (newVP->program.IsPositionInvariant) {
+        _mesa_insert_mvp_code(ctx, &newVP->program);
       }
-      p->id = brw->program_id++;      
-      p->param_state = p->program.Base.Parameters->StateFlags;
+      newVP->id = brw->program_id++;      
 
       /* Also tell tnl about it:
        */
       _tnl_program_string(ctx, target, prog);
    }
+
+   /* Reject programs with subroutines, which are totally broken at the moment
+    * (all program flows return when any program flow returns, and
+    * the VS also hangs if a function call calls a function.
+    *
+    * See piglit glsl-{vs,fs}-functions-[23] tests.
+    */
+   for (i = 0; i < prog->NumInstructions; i++) {
+      if (prog->Instructions[i].Opcode == OPCODE_CAL) {
+        shader_error(ctx, prog,
+                     "i965 driver doesn't yet support uninlined function "
+                     "calls.  Move to using a single return statement at "
+                     "the end of the function to work around it.");
+        return GL_FALSE;
+      }
+   }
+
+   return GL_TRUE;
 }
 
 void brwInitFragProgFuncs( struct dd_function_table *functions )