i965: Use SSE4.1 runtime detection for intel_miptree_map.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
index c78f7b38aeedcce2a7deb7c1820a879b9587f387..e4c1676822f9ec366371131ba5e1714eb1e7a214 100644 (file)
@@ -1,8 +1,8 @@
 /*
  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
- Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ Intel funded Tungsten Graphics to
  develop this 3D driver.
+
  Permission is hereby granted, free of charge, to any person obtaining
  a copy of this software and associated documentation files (the
  "Software"), to deal in the Software without restriction, including
  distribute, sublicense, and/or sell copies of the Software, and to
  permit persons to whom the Software is furnished to do so, subject to
  the following conditions:
+
  The above copyright notice and this permission notice (including the
  next paragraph) shall be included in all copies or substantial
  portions of the Software.
+
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
  **********************************************************************/
  /*
   * Authors:
-  *   Keith Whitwell <keith@tungstengraphics.com>
+  *   Keith Whitwell <keithw@vmware.com>
   */
-  
+
+#include <pthread.h>
 #include "main/imports.h"
 #include "main/enums.h"
-#include "shader/prog_parameter.h"
-#include "shader/program.h"
-#include "shader/programopt.h"
+#include "main/shaderobj.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/program.h"
+#include "program/programopt.h"
 #include "tnl/tnl.h"
+#include "glsl/ralloc.h"
+#include "glsl/ir.h"
 
 #include "brw_context.h"
 #include "brw_wm.h"
 
-static void brwBindProgram( GLcontext *ctx,
-                           GLenum target, 
+static unsigned
+get_new_program_id(struct intel_screen *screen)
+{
+   static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
+   pthread_mutex_lock(&m);
+   unsigned id = screen->program_id++;
+   pthread_mutex_unlock(&m);
+   return id;
+}
+
+static void brwBindProgram( struct gl_context *ctx,
+                           GLenum target,
                            struct gl_program *prog )
 {
    struct brw_context *brw = brw_context(ctx);
 
    switch (target) {
-   case GL_VERTEX_PROGRAM_ARB: 
+   case GL_VERTEX_PROGRAM_ARB:
       brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
       break;
+   case MESA_GEOMETRY_PROGRAM:
+      brw->state.dirty.brw |= BRW_NEW_GEOMETRY_PROGRAM;
+      break;
    case GL_FRAGMENT_PROGRAM_ARB:
       brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
       break;
    }
 }
 
-static struct gl_program *brwNewProgram( GLcontext *ctx,
-                                     GLenum target, 
+static struct gl_program *brwNewProgram( struct gl_context *ctx,
+                                     GLenum target,
                                      GLuint id )
 {
    struct brw_context *brw = brw_context(ctx);
@@ -65,7 +83,7 @@ static struct gl_program *brwNewProgram( GLcontext *ctx,
    case GL_VERTEX_PROGRAM_ARB: {
       struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
       if (prog) {
-        prog->id = brw->program_id++;
+        prog->id = get_new_program_id(brw->intelScreen);
 
         return _mesa_init_vertex_program( ctx, &prog->program,
                                             target, id );
@@ -77,7 +95,7 @@ static struct gl_program *brwNewProgram( GLcontext *ctx,
    case GL_FRAGMENT_PROGRAM_ARB: {
       struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
       if (prog) {
-        prog->id = brw->program_id++;
+        prog->id = get_new_program_id(brw->intelScreen);
 
         return _mesa_init_fragment_program( ctx, &prog->program,
                                             target, id );
@@ -86,55 +104,69 @@ static struct gl_program *brwNewProgram( GLcontext *ctx,
         return NULL;
    }
 
+   case MESA_GEOMETRY_PROGRAM: {
+      struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
+      if (prog) {
+         prog->id = get_new_program_id(brw->intelScreen);
+
+         return _mesa_init_geometry_program(ctx, &prog->program, target, id);
+      } else {
+         return NULL;
+      }
+   }
+
+   case GL_COMPUTE_PROGRAM_NV: {
+      struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
+      if (prog) {
+         prog->id = get_new_program_id(brw->intelScreen);
+
+         return _mesa_init_compute_program(ctx, &prog->program, target, id);
+      } else {
+         return NULL;
+      }
+   }
+
    default:
-      return _mesa_new_program(ctx, target, id);
+      assert(!"Unsupported target in brwNewProgram()");
+      return NULL;
    }
 }
 
-static void brwDeleteProgram( GLcontext *ctx,
+static void brwDeleteProgram( struct gl_context *ctx,
                              struct gl_program *prog )
 {
-   if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
-      struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
-      struct brw_fragment_program *brw_fprog = brw_fragment_program(fprog);
-      dri_bo_unreference(brw_fprog->const_buffer);
-   }
-
    _mesa_delete_program( ctx, prog );
 }
 
 
-static GLboolean brwIsProgramNative( GLcontext *ctx,
-                                    GLenum target, 
-                                    struct gl_program *prog )
+static GLboolean
+brwIsProgramNative(struct gl_context *ctx,
+                  GLenum target,
+                  struct gl_program *prog)
 {
-   return GL_TRUE;
+   return true;
 }
 
-
-static GLboolean brwProgramStringNotify( GLcontext *ctx,
-                                         GLenum target,
-                                         struct gl_program *prog )
+static GLboolean
+brwProgramStringNotify(struct gl_context *ctx,
+                      GLenum target,
+                      struct gl_program *prog)
 {
    struct brw_context *brw = brw_context(ctx);
 
-   if (target == GL_FRAGMENT_PROGRAM_ARB) {
+   switch (target) {
+   case GL_FRAGMENT_PROGRAM_ARB: {
       struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
       struct brw_fragment_program *newFP = brw_fragment_program(fprog);
       const struct brw_fragment_program *curFP =
          brw_fragment_program_const(brw->fragment_program);
 
-      if (fprog->FogOption) {
-         _mesa_append_fog_code(ctx, fprog);
-         fprog->FogOption = GL_NONE;
-      }
-
       if (newFP == curFP)
         brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
-      newFP->id = brw->program_id++;      
-      newFP->isGLSL = brw_wm_is_glsl(fprog);
+      newFP->id = get_new_program_id(brw->intelScreen);
+      break;
    }
-   else if (target == GL_VERTEX_PROGRAM_ARB) {
+   case GL_VERTEX_PROGRAM_ARB: {
       struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
       struct brw_vertex_program *newVP = brw_vertex_program(vprog);
       const struct brw_vertex_program *curVP =
@@ -145,25 +177,428 @@ static GLboolean brwProgramStringNotify( GLcontext *ctx,
       if (newVP->program.IsPositionInvariant) {
         _mesa_insert_mvp_code(ctx, &newVP->program);
       }
-      newVP->id = brw->program_id++;      
+      newVP->id = get_new_program_id(brw->intelScreen);
 
       /* Also tell tnl about it:
        */
       _tnl_program_string(ctx, target, prog);
+      break;
+   }
+   default:
+      /*
+       * driver->ProgramStringNotify is only called for ARB programs, fixed
+       * function vertex programs, and ir_to_mesa (which isn't used by the
+       * i965 back-end).  Therefore, even after geometry shaders are added,
+       * this function should only ever be called with a target of
+       * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
+       */
+      assert(!"Unexpected target in brwProgramStringNotify");
+      break;
    }
 
-   /* XXX check if program is legal, within limits */
-   return GL_TRUE;
+   brw_add_texrect_params(prog);
+
+   return true;
+}
+
+void
+brw_add_texrect_params(struct gl_program *prog)
+{
+   for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
+      if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
+         continue;
+
+      int tokens[STATE_LENGTH] = {
+         STATE_INTERNAL,
+         STATE_TEXRECT_SCALE,
+         texunit,
+         0,
+         0
+      };
+
+      _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
+   }
+}
+
+/* Per-thread scratch space is a power-of-two multiple of 1KB. */
+int
+brw_get_scratch_size(int size)
+{
+   int i;
+
+   for (i = 1024; i < size; i *= 2)
+      ;
+
+   return i;
+}
+
+void
+brw_get_scratch_bo(struct brw_context *brw,
+                  drm_intel_bo **scratch_bo, int size)
+{
+   drm_intel_bo *old_bo = *scratch_bo;
+
+   if (old_bo && old_bo->size < size) {
+      drm_intel_bo_unreference(old_bo);
+      old_bo = NULL;
+   }
+
+   if (!old_bo) {
+      *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
+   }
 }
 
 void brwInitFragProgFuncs( struct dd_function_table *functions )
 {
-   assert(functions->ProgramStringNotify == _tnl_program_string); 
+   assert(functions->ProgramStringNotify == _tnl_program_string);
 
    functions->BindProgram = brwBindProgram;
    functions->NewProgram = brwNewProgram;
    functions->DeleteProgram = brwDeleteProgram;
    functions->IsProgramNative = brwIsProgramNative;
    functions->ProgramStringNotify = brwProgramStringNotify;
+
+   functions->NewShader = brw_new_shader;
+   functions->NewShaderProgram = brw_new_shader_program;
+   functions->LinkShader = brw_link_shader;
+}
+
+void
+brw_init_shader_time(struct brw_context *brw)
+{
+   const int max_entries = 4096;
+   brw->shader_time.bo = drm_intel_bo_alloc(brw->bufmgr, "shader time",
+                                            max_entries * SHADER_TIME_STRIDE,
+                                            4096);
+   brw->shader_time.shader_programs = rzalloc_array(brw, struct gl_shader_program *,
+                                                    max_entries);
+   brw->shader_time.programs = rzalloc_array(brw, struct gl_program *,
+                                             max_entries);
+   brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
+                                          max_entries);
+   brw->shader_time.cumulative = rzalloc_array(brw, uint64_t,
+                                               max_entries);
+   brw->shader_time.max_entries = max_entries;
+}
+
+static int
+compare_time(const void *a, const void *b)
+{
+   uint64_t * const *a_val = a;
+   uint64_t * const *b_val = b;
+
+   /* We don't just subtract because we're turning the value to an int. */
+   if (**a_val < **b_val)
+      return -1;
+   else if (**a_val == **b_val)
+      return 0;
+   else
+      return 1;
+}
+
+static void
+get_written_and_reset(struct brw_context *brw, int i,
+                      uint64_t *written, uint64_t *reset)
+{
+   enum shader_time_shader_type type = brw->shader_time.types[i];
+   assert(type == ST_VS || type == ST_GS || type == ST_FS8 || type == ST_FS16);
+
+   /* Find where we recorded written and reset. */
+   int wi, ri;
+
+   for (wi = i; brw->shader_time.types[wi] != type + 1; wi++)
+      ;
+
+   for (ri = i; brw->shader_time.types[ri] != type + 2; ri++)
+      ;
+
+   *written = brw->shader_time.cumulative[wi];
+   *reset = brw->shader_time.cumulative[ri];
+}
+
+static void
+print_shader_time_line(const char *stage, const char *name,
+                       int shader_num, uint64_t time, uint64_t total)
+{
+   fprintf(stderr, "%-6s%-18s", stage, name);
+
+   if (shader_num != -1)
+      fprintf(stderr, "%4d: ", shader_num);
+   else
+      fprintf(stderr, "    : ");
+
+   fprintf(stderr, "%16lld (%7.2f Gcycles)      %4.1f%%\n",
+           (long long)time,
+           (double)time / 1000000000.0,
+           (double)time / total * 100.0);
+}
+
+static void
+brw_report_shader_time(struct brw_context *brw)
+{
+   if (!brw->shader_time.bo || !brw->shader_time.num_entries)
+      return;
+
+   uint64_t scaled[brw->shader_time.num_entries];
+   uint64_t *sorted[brw->shader_time.num_entries];
+   uint64_t total_by_type[ST_FS16 + 1];
+   memset(total_by_type, 0, sizeof(total_by_type));
+   double total = 0;
+   for (int i = 0; i < brw->shader_time.num_entries; i++) {
+      uint64_t written = 0, reset = 0;
+      enum shader_time_shader_type type = brw->shader_time.types[i];
+
+      sorted[i] = &scaled[i];
+
+      switch (type) {
+      case ST_VS_WRITTEN:
+      case ST_VS_RESET:
+      case ST_GS_WRITTEN:
+      case ST_GS_RESET:
+      case ST_FS8_WRITTEN:
+      case ST_FS8_RESET:
+      case ST_FS16_WRITTEN:
+      case ST_FS16_RESET:
+         /* We'll handle these when along with the time. */
+         scaled[i] = 0;
+         continue;
+
+      case ST_VS:
+      case ST_GS:
+      case ST_FS8:
+      case ST_FS16:
+         get_written_and_reset(brw, i, &written, &reset);
+         break;
+
+      default:
+         /* I sometimes want to print things that aren't the 3 shader times.
+          * Just print the sum in that case.
+          */
+         written = 1;
+         reset = 0;
+         break;
+      }
+
+      uint64_t time = brw->shader_time.cumulative[i];
+      if (written) {
+         scaled[i] = time / written * (written + reset);
+      } else {
+         scaled[i] = time;
+      }
+
+      switch (type) {
+      case ST_VS:
+      case ST_GS:
+      case ST_FS8:
+      case ST_FS16:
+         total_by_type[type] += scaled[i];
+         break;
+      default:
+         break;
+      }
+
+      total += scaled[i];
+   }
+
+   if (total == 0) {
+      fprintf(stderr, "No shader time collected yet\n");
+      return;
+   }
+
+   qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
+
+   fprintf(stderr, "\n");
+   fprintf(stderr, "type          ID                  cycles spent                   %% of total\n");
+   for (int s = 0; s < brw->shader_time.num_entries; s++) {
+      const char *shader_name;
+      const char *stage;
+      /* Work back from the sorted pointers times to a time to print. */
+      int i = sorted[s] - scaled;
+      struct gl_shader_program *prog = brw->shader_time.shader_programs[i];
+
+      if (scaled[i] == 0)
+         continue;
+
+      int shader_num = -1;
+      if (prog) {
+         shader_num = prog->Name;
+
+         /* The fixed function fragment shader generates GLSL IR with a Name
+          * of 0, and nothing else does.
+          */
+         if (prog->Label) {
+            shader_name = prog->Label;
+         } else if (shader_num == 0 &&
+             (brw->shader_time.types[i] == ST_FS8 ||
+              brw->shader_time.types[i] == ST_FS16)) {
+            shader_name = "ff";
+            shader_num = -1;
+         } else {
+            shader_name = "glsl";
+         }
+      } else if (brw->shader_time.programs[i]) {
+         shader_num = brw->shader_time.programs[i]->Id;
+         if (shader_num == 0) {
+            shader_name = "ff";
+            shader_num = -1;
+         } else {
+            shader_name = "prog";
+         }
+      } else {
+         shader_name = "other";
+      }
+
+      switch (brw->shader_time.types[i]) {
+      case ST_VS:
+         stage = "vs";
+         break;
+      case ST_GS:
+         stage = "gs";
+         break;
+      case ST_FS8:
+         stage = "fs8";
+         break;
+      case ST_FS16:
+         stage = "fs16";
+         break;
+      default:
+         stage = "other";
+         break;
+      }
+
+      print_shader_time_line(stage, shader_name, shader_num,
+                             scaled[i], total);
+   }
+
+   fprintf(stderr, "\n");
+   print_shader_time_line("total", "vs", -1, total_by_type[ST_VS], total);
+   print_shader_time_line("total", "gs", -1, total_by_type[ST_GS], total);
+   print_shader_time_line("total", "fs8", -1, total_by_type[ST_FS8], total);
+   print_shader_time_line("total", "fs16", -1, total_by_type[ST_FS16], total);
 }
 
+static void
+brw_collect_shader_time(struct brw_context *brw)
+{
+   if (!brw->shader_time.bo)
+      return;
+
+   /* This probably stalls on the last rendering.  We could fix that by
+    * delaying reading the reports, but it doesn't look like it's a big
+    * overhead compared to the cost of tracking the time in the first place.
+    */
+   drm_intel_bo_map(brw->shader_time.bo, true);
+
+   uint32_t *times = brw->shader_time.bo->virtual;
+
+   for (int i = 0; i < brw->shader_time.num_entries; i++) {
+      brw->shader_time.cumulative[i] += times[i * SHADER_TIME_STRIDE / 4];
+   }
+
+   /* Zero the BO out to clear it out for our next collection.
+    */
+   memset(times, 0, brw->shader_time.bo->size);
+   drm_intel_bo_unmap(brw->shader_time.bo);
+}
+
+void
+brw_collect_and_report_shader_time(struct brw_context *brw)
+{
+   brw_collect_shader_time(brw);
+
+   if (brw->shader_time.report_time == 0 ||
+       get_time() - brw->shader_time.report_time >= 1.0) {
+      brw_report_shader_time(brw);
+      brw->shader_time.report_time = get_time();
+   }
+}
+
+/**
+ * Chooses an index in the shader_time buffer and sets up tracking information
+ * for our printouts.
+ *
+ * Note that this holds on to references to the underlying programs, which may
+ * change their lifetimes compared to normal operation.
+ */
+int
+brw_get_shader_time_index(struct brw_context *brw,
+                          struct gl_shader_program *shader_prog,
+                          struct gl_program *prog,
+                          enum shader_time_shader_type type)
+{
+   struct gl_context *ctx = &brw->ctx;
+
+   int shader_time_index = brw->shader_time.num_entries++;
+   assert(shader_time_index < brw->shader_time.max_entries);
+   brw->shader_time.types[shader_time_index] = type;
+
+   _mesa_reference_shader_program(ctx,
+                                  &brw->shader_time.shader_programs[shader_time_index],
+                                  shader_prog);
+
+   _mesa_reference_program(ctx,
+                           &brw->shader_time.programs[shader_time_index],
+                           prog);
+
+   return shader_time_index;
+}
+
+void
+brw_destroy_shader_time(struct brw_context *brw)
+{
+   drm_intel_bo_unreference(brw->shader_time.bo);
+   brw->shader_time.bo = NULL;
+}
+
+void
+brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
+                      unsigned surf_index)
+{
+   assert(surf_index < BRW_MAX_SURFACES);
+
+   prog_data->binding_table.size_bytes =
+      MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
+}
+
+bool
+brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
+                            const struct brw_stage_prog_data *b)
+{
+   /* Compare all the struct up to the pointers. */
+   if (memcmp(a, b, offsetof(struct brw_stage_prog_data, param)))
+      return false;
+
+   if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
+      return false;
+
+   if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
+      return false;
+
+   return true;
+}
+
+void
+brw_stage_prog_data_free(const void *p)
+{
+   struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
+
+   ralloc_free(prog_data->param);
+   ralloc_free(prog_data->pull_param);
+}
+
+void
+brw_dump_ir(struct brw_context *brw, const char *stage,
+            struct gl_shader_program *shader_prog,
+            struct gl_shader *shader, struct gl_program *prog)
+{
+   if (shader_prog) {
+      fprintf(stderr,
+              "GLSL IR for native %s shader %d:\n", stage, shader_prog->Name);
+      _mesa_print_ir(stderr, shader->ir, NULL);
+      fprintf(stderr, "\n\n");
+   } else {
+      fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
+              stage, prog->Id, stage);
+      _mesa_print_program(prog);
+   }
+}