#ifndef BRW_PROGRAM_H
#define BRW_PROGRAM_H
-/**
- * Sampler information needed by VS, WM, and GS program cache keys.
- */
-struct brw_sampler_prog_key_data {
- /**
- * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
- */
- uint16_t swizzles[MAX_SAMPLERS];
+#include "brw_compiler.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
- uint16_t gl_clamp_mask[3];
+struct brw_context;
- /**
- * YUV conversions, needed for the GL_MESA_ycbcr extension.
- */
- uint16_t yuvtex_mask;
- uint16_t yuvtex_swap_mask; /**< UV swaped */
-};
+void brw_setup_tex_for_precompile(struct brw_context *brw,
+ struct brw_sampler_prog_key_data *tex,
+ struct gl_program *prog);
void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
const struct gl_program *prog,
+ unsigned sampler_count,
struct brw_sampler_prog_key_data *key);
bool brw_debug_recompile_sampler_key(struct brw_context *brw,
const struct brw_sampler_prog_key_data *old_key,
const struct brw_sampler_prog_key_data *key);
void brw_add_texrect_params(struct gl_program *prog);
+void
+brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
+ unsigned surf_index);
+
+void
+brw_stage_prog_data_free(const void *prog_data);
+
+void
+brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
+ struct gl_shader *shader, struct gl_program *prog);
+
+void brw_upload_tcs_prog(struct brw_context *brw,
+ uint64_t per_vertex_slots, uint32_t per_patch_slots);
+void brw_upload_tes_prog(struct brw_context *brw,
+ uint64_t per_vertex_slots, uint32_t per_patch_slots);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
#endif