brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
struct gl_shader *shader, struct gl_program *prog);
+void brw_upload_tcs_prog(struct brw_context *brw,
+ uint64_t per_vertex_slots, uint32_t per_patch_slots);
+void brw_upload_tes_prog(struct brw_context *brw,
+ uint64_t per_vertex_slots, uint32_t per_patch_slots);
+
#ifdef __cplusplus
} /* extern "C" */
#endif