intel: Add a new "common" library for more code sharing
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.h
index 010a9b87490e959f251aa3247c128415daa2d979..317fbe2b9f442429cd07800e29ebf950421e2fd0 100644 (file)
 #ifndef BRW_PROGRAM_H
 #define BRW_PROGRAM_H
 
-/**
- * Sampler information needed by VS, WM, and GS program cache keys.
- */
-struct brw_sampler_prog_key_data {
-   /**
-    * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
-    */
-   uint16_t swizzles[MAX_SAMPLERS];
+#include "brw_compiler.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
 
-   uint16_t gl_clamp_mask[3];
+struct brw_context;
 
-   /**
-    * YUV conversions, needed for the GL_MESA_ycbcr extension.
-    */
-   uint16_t yuvtex_mask;
-   uint16_t yuvtex_swap_mask; /**< UV swaped */
-};
+struct nir_shader *brw_create_nir(struct brw_context *brw,
+                                  const struct gl_shader_program *shader_prog,
+                                  const struct gl_program *prog,
+                                  gl_shader_stage stage,
+                                  bool is_scalar);
+
+void brw_setup_tex_for_precompile(struct brw_context *brw,
+                                  struct brw_sampler_prog_key_data *tex,
+                                  struct gl_program *prog);
 
 void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
                                        const struct gl_program *prog,
                                        struct brw_sampler_prog_key_data *key);
-bool brw_debug_recompile_sampler_key(struct intel_context *intel,
+bool brw_debug_recompile_sampler_key(struct brw_context *brw,
                                      const struct brw_sampler_prog_key_data *old_key,
                                      const struct brw_sampler_prog_key_data *key);
 void brw_add_texrect_params(struct gl_program *prog);
 
+void
+brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
+                      unsigned surf_index);
+
+void
+brw_stage_prog_data_free(const void *prog_data);
+
+void
+brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
+            struct gl_linked_shader *shader, struct gl_program *prog);
+
+void brw_upload_tcs_prog(struct brw_context *brw,
+                         uint64_t per_vertex_slots, uint32_t per_patch_slots);
+void brw_upload_tes_prog(struct brw_context *brw,
+                         uint64_t per_vertex_slots, uint32_t per_patch_slots);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
 #endif