#ifndef BRW_PROGRAM_H
#define BRW_PROGRAM_H
-enum gen6_gather_sampler_wa {
- WA_SIGN = 1, /* whether we need to sign extend */
- WA_8BIT = 2, /* if we have an 8bit format needing wa */
- WA_16BIT = 4, /* if we have a 16bit format needing wa */
-};
-
-/**
- * Sampler information needed by VS, WM, and GS program cache keys.
- */
-struct brw_sampler_prog_key_data {
- /**
- * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
- */
- uint16_t swizzles[MAX_SAMPLERS];
-
- uint16_t gl_clamp_mask[3];
-
- /**
- * YUV conversions, needed for the GL_MESA_ycbcr extension.
- */
- uint16_t yuvtex_mask;
- uint16_t yuvtex_swap_mask; /**< UV swaped */
-
- /**
- * For RG32F, gather4's channel select is broken.
- */
- uint16_t gather_channel_quirk_mask;
-
- /**
- * Whether this sampler uses the compressed multisample surface layout.
- */
- uint16_t compressed_multisample_layout_mask;
-
- /**
- * For Sandybridge, which shader w/a we need for gather quirks.
- */
- uint8_t gen6_gather_wa[MAX_SAMPLERS];
-};
+#include "brw_compiler.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct brw_context;
+
+struct nir_shader *brw_create_nir(struct brw_context *brw,
+ const struct gl_shader_program *shader_prog,
+ const struct gl_program *prog,
+ gl_shader_stage stage,
+ bool is_scalar);
+
+void brw_setup_tex_for_precompile(struct brw_context *brw,
+ struct brw_sampler_prog_key_data *tex,
+ struct gl_program *prog);
+
void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
const struct gl_program *prog,
- unsigned sampler_count,
struct brw_sampler_prog_key_data *key);
bool brw_debug_recompile_sampler_key(struct brw_context *brw,
const struct brw_sampler_prog_key_data *old_key,
brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
unsigned surf_index);
-bool
-brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
- const struct brw_stage_prog_data *b);
-
void
brw_stage_prog_data_free(const void *prog_data);
void
-brw_dump_ir(struct brw_context *brw, const char *stage,
- struct gl_shader_program *shader_prog,
- struct gl_shader *shader, struct gl_program *prog);
+brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
+ struct gl_linked_shader *shader, struct gl_program *prog);
+
+void brw_upload_tcs_prog(struct brw_context *brw,
+ uint64_t per_vertex_slots, uint32_t per_patch_slots);
+void brw_upload_tes_prog(struct brw_context *brw,
+ uint64_t per_vertex_slots, uint32_t per_patch_slots);
#ifdef __cplusplus
} /* extern "C" */