i965: implement querying __DRI_IMAGE_ATTRIB_OFFSET.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.h
index a2698cf2e29839c7ddeaee33e40b620797e605dd..317fbe2b9f442429cd07800e29ebf950421e2fd0 100644 (file)
 #ifndef BRW_PROGRAM_H
 #define BRW_PROGRAM_H
 
-/**
- * Sampler information needed by VS, WM, and GS program cache keys.
- */
-struct brw_sampler_prog_key_data {
-   /**
-    * Per-sampler comparison functions:
-    *
-    * If comparison mode is GL_COMPARE_R_TO_TEXTURE, then this is set to one
-    * of GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL,
-    * GL_GEQUAL, or GL_ALWAYS.  Otherwise (comparison mode is GL_NONE), this
-    * field is irrelevant so it's left as GL_NONE (0).
-    *
-    * While this is a GLenum, all possible values fit in 16-bits.
-    */
-   uint16_t compare_funcs[BRW_MAX_TEX_UNIT];
-
-   /**
-    * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
-    */
-   uint16_t swizzles[BRW_MAX_TEX_UNIT];
-
-   uint16_t gl_clamp_mask[3];
-
-   /**
-    * YUV conversions, needed for the GL_MESA_ycbcr extension.
-    */
-   uint16_t yuvtex_mask;
-   uint16_t yuvtex_swap_mask; /**< UV swaped */
-};
+#include "brw_compiler.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct brw_context;
+
+struct nir_shader *brw_create_nir(struct brw_context *brw,
+                                  const struct gl_shader_program *shader_prog,
+                                  const struct gl_program *prog,
+                                  gl_shader_stage stage,
+                                  bool is_scalar);
+
+void brw_setup_tex_for_precompile(struct brw_context *brw,
+                                  struct brw_sampler_prog_key_data *tex,
+                                  struct gl_program *prog);
 
 void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
-                                       struct brw_sampler_prog_key_data *key, int i);
+                                       const struct gl_program *prog,
+                                       struct brw_sampler_prog_key_data *key);
+bool brw_debug_recompile_sampler_key(struct brw_context *brw,
+                                     const struct brw_sampler_prog_key_data *old_key,
+                                     const struct brw_sampler_prog_key_data *key);
+void brw_add_texrect_params(struct gl_program *prog);
+
+void
+brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
+                      unsigned surf_index);
+
+void
+brw_stage_prog_data_free(const void *prog_data);
+
+void
+brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
+            struct gl_linked_shader *shader, struct gl_program *prog);
+
+void brw_upload_tcs_prog(struct brw_context *brw,
+                         uint64_t per_vertex_slots, uint32_t per_patch_slots);
+void brw_upload_tes_prog(struct brw_context *brw,
+                         uint64_t per_vertex_slots, uint32_t per_patch_slots);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
 
 #endif