#ifndef BRW_PROGRAM_H
#define BRW_PROGRAM_H
-/**
- * Sampler information needed by VS, WM, and GS program cache keys.
- */
-struct brw_sampler_prog_key_data {
- /**
- * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
- */
- uint16_t swizzles[MAX_SAMPLERS];
-
- uint16_t gl_clamp_mask[3];
-
- /**
- * YUV conversions, needed for the GL_MESA_ycbcr extension.
- */
- uint16_t yuvtex_mask;
- uint16_t yuvtex_swap_mask; /**< UV swaped */
-
- /**
- * For RG32F, gather4's channel select is broken.
- */
- uint16_t gather_channel_quirk_mask;
-
- /**
- * Whether this sampler uses the compressed multisample surface layout.
- */
- uint16_t compressed_multisample_layout_mask;
-};
+#include "brw_compiler.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct brw_context;
+
+void brw_setup_tex_for_precompile(struct brw_context *brw,
+ struct brw_sampler_prog_key_data *tex,
+ struct gl_program *prog);
+
void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
const struct gl_program *prog,
unsigned sampler_count,
const struct brw_sampler_prog_key_data *key);
void brw_add_texrect_params(struct gl_program *prog);
+void
+brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
+ unsigned surf_index);
+
+void
+brw_stage_prog_data_free(const void *prog_data);
+
+void
+brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
+ struct gl_shader *shader, struct gl_program *prog);
+
#ifdef __cplusplus
} /* extern "C" */
#endif