#ifndef BRW_PROGRAM_H
#define BRW_PROGRAM_H
-/**
- * Program key structures.
- *
- * When drawing, we look for the currently bound shaders in the program
- * cache. This is essentially a hash table lookup, and these are the keys.
- *
- * Sometimes OpenGL features specified as state need to be simulated via
- * shader code, due to a mismatch between the API and the hardware. This
- * is often referred to as "non-orthagonal state" or "NOS". We store NOS
- * in the program key so it's considered when searching for a program. If
- * we haven't seen a particular combination before, we have to recompile a
- * new specialized version.
- *
- * Shader compilation should not look up state in gl_context directly, but
- * instead use the copy in the program key. This guarantees recompiles will
- * happen correctly.
- *
- * @{
- */
-
-enum PACKED gen6_gather_sampler_wa {
- WA_SIGN = 1, /* whether we need to sign extend */
- WA_8BIT = 2, /* if we have an 8bit format needing wa */
- WA_16BIT = 4, /* if we have a 16bit format needing wa */
-};
-
-/**
- * Sampler information needed by VS, WM, and GS program cache keys.
- */
-struct brw_sampler_prog_key_data {
- /**
- * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
- */
- uint16_t swizzles[MAX_SAMPLERS];
-
- uint32_t gl_clamp_mask[3];
-
- /**
- * For RG32F, gather4's channel select is broken.
- */
- uint32_t gather_channel_quirk_mask;
-
- /**
- * Whether this sampler uses the compressed multisample surface layout.
- */
- uint32_t compressed_multisample_layout_mask;
-
- /**
- * For Sandybridge, which shader w/a we need for gather quirks.
- */
- enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
-};
-
-
-struct brw_vue_prog_key {
- unsigned program_string_id;
-
- /**
- * How many user clipping planes are being uploaded to the vertex shader as
- * push constants.
- *
- * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
- * clip distances.
- */
- unsigned nr_userclip_plane_consts:4;
-
- struct brw_sampler_prog_key_data tex;
-};
-
-/** The program key for Vertex Shaders. */
-struct brw_vs_prog_key {
- struct brw_vue_prog_key base;
-
- /*
- * Per-attribute workaround flags
- */
- uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
-
- bool copy_edgeflag:1;
-
- bool clamp_vertex_color:1;
-
- /**
- * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
- * are going to be replaced with point coordinates (as a consequence of a
- * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
- * our SF thread requires exact matching between VS outputs and FS inputs,
- * these texture coordinates will need to be unconditionally included in
- * the VUE, even if they aren't written by the vertex shader.
- */
- uint8_t point_coord_replace;
-};
-
-/** The program key for Geometry Shaders. */
-struct brw_gs_prog_key
-{
- struct brw_vue_prog_key base;
-
- uint64_t input_varyings;
-};
-
-/** The program key for Fragment/Pixel Shaders. */
-struct brw_wm_prog_key {
- uint8_t iz_lookup;
- bool stats_wm:1;
- bool flat_shade:1;
- bool persample_shading:1;
- bool persample_2x:1;
- unsigned nr_color_regions:5;
- bool replicate_alpha:1;
- bool render_to_fbo:1;
- bool clamp_fragment_color:1;
- bool compute_pos_offset:1;
- bool compute_sample_id:1;
- unsigned line_aa:2;
- bool high_quality_derivatives:1;
-
- uint16_t drawable_height;
- uint64_t input_slots_valid;
- unsigned program_string_id;
- GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
- float alpha_test_ref;
-
- struct brw_sampler_prog_key_data tex;
-};
-
-/** @} */
+#include "brw_compiler.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct brw_context;
+
void brw_setup_tex_for_precompile(struct brw_context *brw,
struct brw_sampler_prog_key_data *tex,
struct gl_program *prog);
brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
unsigned surf_index);
-bool
-brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
- const struct brw_stage_prog_data *b);
-
void
brw_stage_prog_data_free(const void *prog_data);