const struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data,
uint32_t next_binding_table_offset);
+void
+brw_prog_key_set_id(union brw_any_prog_key *key, gl_shader_stage stage,
+ unsigned id);
void
brw_stage_prog_data_free(const void *prog_data);