struct brw_context;
+enum brw_param_domain {
+ BRW_PARAM_DOMAIN_BUILTIN = 0,
+ BRW_PARAM_DOMAIN_PARAMETER,
+ BRW_PARAM_DOMAIN_UNIFORM,
+ BRW_PARAM_DOMAIN_IMAGE,
+};
+
+#define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val))
+#define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
+#define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
+
+#define BRW_PARAM_PARAMETER(idx, comp) \
+ BRW_PARAM(PARAMETER, ((idx) << 2) | (comp))
+#define BRW_PARAM_PARAMETER_IDX(param) (BRW_PARAM_VALUE(param) >> 2)
+#define BRW_PARAM_PARAMETER_COMP(param) (BRW_PARAM_VALUE(param) & 0x3)
+
+#define BRW_PARAM_UNIFORM(idx) BRW_PARAM(UNIFORM, (idx))
+#define BRW_PARAM_UNIFORM_IDX(param) BRW_PARAM_VALUE(param)
+
+#define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
+#define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8)
+#define BRW_PARAM_IMAGE_OFFSET(value) (BRW_PARAM_VALUE(value) & 0xf)
+
struct nir_shader *brw_create_nir(struct brw_context *brw,
const struct gl_shader_program *shader_prog,
struct gl_program *prog,