i965: Emit VF cache invalidates for 48-bit addressing bugs with softpin.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.h
index a8650c3454b5aef6c6ab3bb91224d6d0c6125393..701b8da482e0183bf9502807f26d5966be492dd8 100644 (file)
 #ifndef BRW_PROGRAM_H
 #define BRW_PROGRAM_H
 
-enum gen6_gather_sampler_wa {
-   WA_SIGN = 1,      /* whether we need to sign extend */
-   WA_8BIT = 2,      /* if we have an 8bit format needing wa */
-   WA_16BIT = 4,     /* if we have a 16bit format needing wa */
-};
-
-/**
- * Sampler information needed by VS, WM, and GS program cache keys.
- */
-struct brw_sampler_prog_key_data {
-   /**
-    * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
-    */
-   uint16_t swizzles[MAX_SAMPLERS];
-
-   uint32_t gl_clamp_mask[3];
-
-   /**
-    * For RG32F, gather4's channel select is broken.
-    */
-   uint32_t gather_channel_quirk_mask;
-
-   /**
-    * Whether this sampler uses the compressed multisample surface layout.
-    */
-   uint32_t compressed_multisample_layout_mask;
-
-   /**
-    * For Sandybridge, which shader w/a we need for gather quirks.
-    */
-   uint8_t gen6_gather_wa[MAX_SAMPLERS];
-};
+#include "compiler/brw_compiler.h"
+#include "nir.h"
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
+struct brw_context;
+
+enum brw_param_domain {
+   BRW_PARAM_DOMAIN_BUILTIN = 0,
+   BRW_PARAM_DOMAIN_PARAMETER,
+   BRW_PARAM_DOMAIN_UNIFORM,
+   BRW_PARAM_DOMAIN_IMAGE,
+};
+
+#define BRW_PARAM(domain, val)   (BRW_PARAM_DOMAIN_##domain << 24 | (val))
+#define BRW_PARAM_DOMAIN(param)  ((uint32_t)(param) >> 24)
+#define BRW_PARAM_VALUE(param)   ((uint32_t)(param) & 0x00ffffff)
+
+#define BRW_PARAM_PARAMETER(idx, comp) \
+   BRW_PARAM(PARAMETER, ((idx) << 2) | (comp))
+#define BRW_PARAM_PARAMETER_IDX(param)    (BRW_PARAM_VALUE(param) >> 2)
+#define BRW_PARAM_PARAMETER_COMP(param)   (BRW_PARAM_VALUE(param) & 0x3)
+
+#define BRW_PARAM_UNIFORM(idx)            BRW_PARAM(UNIFORM, (idx))
+#define BRW_PARAM_UNIFORM_IDX(param)      BRW_PARAM_VALUE(param)
+
+#define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
+#define BRW_PARAM_IMAGE_IDX(value)        (BRW_PARAM_VALUE(value) >> 8)
+#define BRW_PARAM_IMAGE_OFFSET(value)     (BRW_PARAM_VALUE(value) & 0xf)
+
+struct nir_shader *brw_create_nir(struct brw_context *brw,
+                                  const struct gl_shader_program *shader_prog,
+                                  struct gl_program *prog,
+                                  gl_shader_stage stage,
+                                  bool is_scalar);
+
+void brw_shader_gather_info(nir_shader *nir, struct gl_program *prog);
+
+void brw_setup_tex_for_precompile(struct brw_context *brw,
+                                  struct brw_sampler_prog_key_data *tex,
+                                  struct gl_program *prog);
+
 void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
                                        const struct gl_program *prog,
-                                        unsigned sampler_count,
                                        struct brw_sampler_prog_key_data *key);
 bool brw_debug_recompile_sampler_key(struct brw_context *brw,
                                      const struct brw_sampler_prog_key_data *old_key,
                                      const struct brw_sampler_prog_key_data *key);
-void brw_add_texrect_params(struct gl_program *prog);
 
-void
-brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
-                      unsigned surf_index);
-
-bool
-brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
-                            const struct brw_stage_prog_data *b);
+uint32_t
+brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
+                                        const struct gl_program *prog,
+                                        struct brw_stage_prog_data *stage_prog_data,
+                                        uint32_t next_binding_table_offset);
 
 void
 brw_stage_prog_data_free(const void *prog_data);
 
 void
-brw_dump_ir(struct brw_context *brw, const char *stage,
-            struct gl_shader_program *shader_prog,
-            struct gl_shader *shader, struct gl_program *prog);
+brw_dump_arb_asm(const char *stage, struct gl_program *prog);
+
+bool brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_tcs_precompile(struct gl_context *ctx,
+                        struct gl_shader_program *shader_prog,
+                        struct gl_program *prog);
+bool brw_tes_precompile(struct gl_context *ctx,
+                        struct gl_shader_program *shader_prog,
+                        struct gl_program *prog);
+bool brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog);
+
+GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+
+void brw_upload_tcs_prog(struct brw_context *brw);
+void brw_tcs_populate_key(struct brw_context *brw,
+                          struct brw_tcs_prog_key *key);
+void brw_upload_tes_prog(struct brw_context *brw);
+void brw_tes_populate_key(struct brw_context *brw,
+                          struct brw_tes_prog_key *key);
 
 #ifdef __cplusplus
 } /* extern "C" */