#ifndef BRW_PROGRAM_H
#define BRW_PROGRAM_H
-#include "brw_compiler.h"
+#include "compiler/brw_compiler.h"
+#include "nir.h"
#ifdef __cplusplus
extern "C" {
#endif
struct brw_context;
+struct blob;
+struct blob_reader;
+
+enum brw_param_domain {
+ BRW_PARAM_DOMAIN_BUILTIN = 0,
+ BRW_PARAM_DOMAIN_PARAMETER,
+ BRW_PARAM_DOMAIN_UNIFORM,
+ BRW_PARAM_DOMAIN_IMAGE,
+};
+
+#define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val))
+#define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
+#define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
+
+#define BRW_PARAM_PARAMETER(idx, comp) \
+ BRW_PARAM(PARAMETER, ((idx) << 2) | (comp))
+#define BRW_PARAM_PARAMETER_IDX(param) (BRW_PARAM_VALUE(param) >> 2)
+#define BRW_PARAM_PARAMETER_COMP(param) (BRW_PARAM_VALUE(param) & 0x3)
+
+#define BRW_PARAM_UNIFORM(idx) BRW_PARAM(UNIFORM, (idx))
+#define BRW_PARAM_UNIFORM_IDX(param) BRW_PARAM_VALUE(param)
+
+#define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
+#define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8)
+#define BRW_PARAM_IMAGE_OFFSET(value) (BRW_PARAM_VALUE(value) & 0xf)
struct nir_shader *brw_create_nir(struct brw_context *brw,
const struct gl_shader_program *shader_prog,
- const struct gl_program *prog,
+ struct gl_program *prog,
gl_shader_stage stage,
bool is_scalar);
-void brw_setup_tex_for_precompile(struct brw_context *brw,
+void brw_nir_lower_resources(nir_shader *nir,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog,
+ const struct gen_device_info *devinfo);
+
+void brw_shader_gather_info(nir_shader *nir, struct gl_program *prog);
+
+void brw_setup_tex_for_precompile(const struct gen_device_info *devinfo,
struct brw_sampler_prog_key_data *tex,
struct gl_program *prog);
void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
const struct gl_program *prog,
struct brw_sampler_prog_key_data *key);
-bool brw_debug_recompile_sampler_key(struct brw_context *brw,
- const struct brw_sampler_prog_key_data *old_key,
- const struct brw_sampler_prog_key_data *key);
-void brw_add_texrect_params(struct gl_program *prog);
+void brw_debug_recompile(struct brw_context *brw, gl_shader_stage stage,
+ unsigned api_id, unsigned prog_string_id, void *key);
+uint32_t
+brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
+ const struct gl_program *prog,
+ struct brw_stage_prog_data *stage_prog_data,
+ uint32_t next_binding_table_offset);
void
-brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
- unsigned surf_index);
+brw_populate_default_key(const struct brw_compiler *compiler,
+ union brw_any_prog_key *prog_key,
+ struct gl_shader_program *sh_prog,
+ struct gl_program *prog);
void
brw_stage_prog_data_free(const void *prog_data);
void
-brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
- struct gl_linked_shader *shader, struct gl_program *prog);
+brw_dump_arb_asm(const char *stage, struct gl_program *prog);
+
+bool brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_tcs_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
+bool brw_tes_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
+bool brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog);
+
+GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+
+void brw_upload_tcs_prog(struct brw_context *brw);
+void brw_tcs_populate_key(struct brw_context *brw,
+ struct brw_tcs_prog_key *key);
+void brw_tcs_populate_default_key(const struct brw_compiler *compiler,
+ struct brw_tcs_prog_key *key,
+ struct gl_shader_program *sh_prog,
+ struct gl_program *prog);
+void brw_upload_tes_prog(struct brw_context *brw);
+void brw_tes_populate_key(struct brw_context *brw,
+ struct brw_tes_prog_key *key);
+void brw_tes_populate_default_key(const struct brw_compiler *compiler,
+ struct brw_tes_prog_key *key,
+ struct gl_shader_program *sh_prog,
+ struct gl_program *prog);
-void brw_upload_tcs_prog(struct brw_context *brw,
- uint64_t per_vertex_slots, uint32_t per_patch_slots);
-void brw_upload_tes_prog(struct brw_context *brw,
- uint64_t per_vertex_slots, uint32_t per_patch_slots);
+void brw_write_blob_program_data(struct blob *binary, gl_shader_stage stage,
+ const void *program,
+ struct brw_stage_prog_data *prog_data);
+bool brw_read_blob_program_data(struct blob_reader *binary,
+ struct gl_program *prog, gl_shader_stage stage,
+ const uint8_t **program,
+ struct brw_stage_prog_data *prog_data);
#ifdef __cplusplus
} /* extern "C" */