* Sampler information needed by VS, WM, and GS program cache keys.
*/
struct brw_sampler_prog_key_data {
- /**
- * Per-sampler comparison functions:
- *
- * If comparison mode is GL_COMPARE_R_TO_TEXTURE, then this is set to one
- * of GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL,
- * GL_GEQUAL, or GL_ALWAYS. Otherwise (comparison mode is GL_NONE), this
- * field is irrelevant so it's left as GL_NONE (0).
- *
- * While this is a GLenum, all possible values fit in 16-bits.
- */
- uint16_t compare_funcs[BRW_MAX_TEX_UNIT];
-
/**
* EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
*/
- uint16_t swizzles[BRW_MAX_TEX_UNIT];
+ uint16_t swizzles[MAX_SAMPLERS];
uint16_t gl_clamp_mask[3];
};
void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
- struct brw_sampler_prog_key_data *key, int i);
+ const struct gl_program *prog,
+ unsigned sampler_count,
+ struct brw_sampler_prog_key_data *key);
+bool brw_debug_recompile_sampler_key(struct brw_context *brw,
+ const struct brw_sampler_prog_key_data *old_key,
+ const struct brw_sampler_prog_key_data *key);
+void brw_add_texrect_params(struct gl_program *prog);
#endif