i965/miptree: Set refcount before failing via _release()
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.h
index 287994f5262b78a0124b6ef04b20d12f75903098..e62b7d366c805f07fcb6c37766713db421493cba 100644 (file)
 #ifndef BRW_PROGRAM_H
 #define BRW_PROGRAM_H
 
-/**
- * Sampler information needed by VS, WM, and GS program cache keys.
- */
-struct brw_sampler_prog_key_data {
-   /**
-    * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
-    */
-   uint16_t swizzles[BRW_MAX_TEX_UNIT];
+#include "compiler/brw_compiler.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
 
-   uint16_t gl_clamp_mask[3];
+struct brw_context;
 
-   /**
-    * YUV conversions, needed for the GL_MESA_ycbcr extension.
-    */
-   uint16_t yuvtex_mask;
-   uint16_t yuvtex_swap_mask; /**< UV swaped */
-};
+struct nir_shader *brw_create_nir(struct brw_context *brw,
+                                  const struct gl_shader_program *shader_prog,
+                                  struct gl_program *prog,
+                                  gl_shader_stage stage,
+                                  bool is_scalar);
+
+void brw_setup_tex_for_precompile(struct brw_context *brw,
+                                  struct brw_sampler_prog_key_data *tex,
+                                  struct gl_program *prog);
 
 void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
-                                       struct brw_sampler_prog_key_data *key, int i);
+                                       const struct gl_program *prog,
+                                       struct brw_sampler_prog_key_data *key);
+bool brw_debug_recompile_sampler_key(struct brw_context *brw,
+                                     const struct brw_sampler_prog_key_data *old_key,
+                                     const struct brw_sampler_prog_key_data *key);
+
+uint32_t
+brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
+                                        const struct gl_program *prog,
+                                        struct brw_stage_prog_data *stage_prog_data,
+                                        uint32_t next_binding_table_offset);
+
+void
+brw_stage_prog_data_free(const void *prog_data);
+
+void
+brw_dump_arb_asm(const char *stage, struct gl_program *prog);
+
+bool brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_tcs_precompile(struct gl_context *ctx,
+                        struct gl_shader_program *shader_prog,
+                        struct gl_program *prog);
+bool brw_tes_precompile(struct gl_context *ctx,
+                        struct gl_shader_program *shader_prog,
+                        struct gl_program *prog);
+bool brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog);
+
+GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+
+void brw_upload_tcs_prog(struct brw_context *brw);
+void brw_tcs_populate_key(struct brw_context *brw,
+                          struct brw_tcs_prog_key *key);
+void brw_upload_tes_prog(struct brw_context *brw);
+void brw_tes_populate_key(struct brw_context *brw,
+                          struct brw_tes_prog_key *key);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
 
 #endif