#ifndef BRW_PROGRAM_H
#define BRW_PROGRAM_H
-#include "brw_compiler.h"
+#include "compiler/brw_compiler.h"
#ifdef __cplusplus
extern "C" {
bool brw_debug_recompile_sampler_key(struct brw_context *brw,
const struct brw_sampler_prog_key_data *old_key,
const struct brw_sampler_prog_key_data *key);
-void brw_add_texrect_params(struct gl_program *prog);
-void
-brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
- unsigned surf_index);
+uint32_t
+brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
+ const struct gl_program *prog,
+ struct brw_stage_prog_data *stage_prog_data,
+ uint32_t next_binding_table_offset);
void
brw_stage_prog_data_free(const void *prog_data);
void
brw_dump_arb_asm(const char *stage, struct gl_program *prog);
+bool brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_tcs_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
+bool brw_tes_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
+bool brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog);
+
+GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+
void brw_upload_tcs_prog(struct brw_context *brw);
void brw_tcs_populate_key(struct brw_context *brw,
struct brw_tcs_prog_key *key);