#ifndef BRW_PROGRAM_H
#define BRW_PROGRAM_H
-/**
- * Sampler information needed by VS, WM, and GS program cache keys.
- */
-struct brw_sampler_prog_key_data {
- /**
- * Per-sampler comparison functions:
- *
- * If comparison mode is GL_COMPARE_R_TO_TEXTURE, then this is set to one
- * of GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL,
- * GL_GEQUAL, or GL_ALWAYS. Otherwise (comparison mode is GL_NONE), this
- * field is irrelevant so it's left as GL_NONE (0).
- *
- * While this is a GLenum, all possible values fit in 16-bits.
- */
- uint16_t compare_funcs[BRW_MAX_TEX_UNIT];
-
- /**
- * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
- */
- uint16_t swizzles[BRW_MAX_TEX_UNIT];
-
- uint16_t gl_clamp_mask[3];
-
- /**
- * YUV conversions, needed for the GL_MESA_ycbcr extension.
- */
- uint16_t yuvtex_mask;
- uint16_t yuvtex_swap_mask; /**< UV swaped */
-};
+#include "compiler/brw_compiler.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct brw_context;
+
+struct nir_shader *brw_create_nir(struct brw_context *brw,
+ const struct gl_shader_program *shader_prog,
+ struct gl_program *prog,
+ gl_shader_stage stage,
+ bool is_scalar);
+
+void brw_setup_tex_for_precompile(struct brw_context *brw,
+ struct brw_sampler_prog_key_data *tex,
+ struct gl_program *prog);
void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
- struct brw_sampler_prog_key_data *key, int i);
+ const struct gl_program *prog,
+ struct brw_sampler_prog_key_data *key);
+bool brw_debug_recompile_sampler_key(struct brw_context *brw,
+ const struct brw_sampler_prog_key_data *old_key,
+ const struct brw_sampler_prog_key_data *key);
+
+uint32_t
+brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
+ const struct gl_program *prog,
+ struct brw_stage_prog_data *stage_prog_data,
+ uint32_t next_binding_table_offset);
+
+void
+brw_stage_prog_data_free(const void *prog_data);
+
+void
+brw_dump_arb_asm(const char *stage, struct gl_program *prog);
+
+bool brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_tcs_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
+bool brw_tes_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
+bool brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog);
+
+GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+
+void brw_upload_tcs_prog(struct brw_context *brw);
+void brw_tcs_populate_key(struct brw_context *brw,
+ struct brw_tcs_prog_key *key);
+void brw_upload_tes_prog(struct brw_context *brw);
+void brw_tes_populate_key(struct brw_context *brw,
+ struct brw_tes_prog_key *key);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
#endif