i965/miptree: Set refcount before failing via _release()
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.h
index eed07a2c1c06c19ad6796f39d4b243c4fa13e265..e62b7d366c805f07fcb6c37766713db421493cba 100644 (file)
@@ -24,7 +24,7 @@
 #ifndef BRW_PROGRAM_H
 #define BRW_PROGRAM_H
 
-#include "brw_compiler.h"
+#include "compiler/brw_compiler.h"
 
 #ifdef __cplusplus
 extern "C" {
@@ -34,7 +34,7 @@ struct brw_context;
 
 struct nir_shader *brw_create_nir(struct brw_context *brw,
                                   const struct gl_shader_program *shader_prog,
-                                  const struct gl_program *prog,
+                                  struct gl_program *prog,
                                   gl_shader_stage stage,
                                   bool is_scalar);
 
@@ -48,18 +48,31 @@ void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
 bool brw_debug_recompile_sampler_key(struct brw_context *brw,
                                      const struct brw_sampler_prog_key_data *old_key,
                                      const struct brw_sampler_prog_key_data *key);
-void brw_add_texrect_params(struct gl_program *prog);
 
-void
-brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
-                      unsigned surf_index);
+uint32_t
+brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
+                                        const struct gl_program *prog,
+                                        struct brw_stage_prog_data *stage_prog_data,
+                                        uint32_t next_binding_table_offset);
 
 void
 brw_stage_prog_data_free(const void *prog_data);
 
 void
-brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
-            struct gl_linked_shader *shader, struct gl_program *prog);
+brw_dump_arb_asm(const char *stage, struct gl_program *prog);
+
+bool brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_tcs_precompile(struct gl_context *ctx,
+                        struct gl_shader_program *shader_prog,
+                        struct gl_program *prog);
+bool brw_tes_precompile(struct gl_context *ctx,
+                        struct gl_shader_program *shader_prog,
+                        struct gl_program *prog);
+bool brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog);
+
+GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
 
 void brw_upload_tcs_prog(struct brw_context *brw);
 void brw_tcs_populate_key(struct brw_context *brw,