struct brw_context *brw = brw_context(ctx);
union brw_any_prog_key key;
- brw_populate_default_key(&brw->screen->devinfo, &key, sh_prog, prog);
+ brw_populate_default_key(brw->screen->compiler, &key, sh_prog, prog);
const gl_shader_stage stage = prog->info.stage;
uint32_t offset = 0;