drm_intel_bo_map(query->bo, false);
results = query->bo->virtual;
- if (query->Base.Target == GL_TIME_ELAPSED_EXT) {
+ switch (query->Base.Target) {
+ case GL_TIME_ELAPSED_EXT:
if (intel->gen >= 6)
query->Base.Result += 80 * (results[1] - results[0]);
else
query->Base.Result += 1000 * ((results[1] >> 32) - (results[0] >> 32));
- } else {
+ break;
+
+ case GL_SAMPLES_PASSED_ARB:
/* Map and count the pixels from the current query BO */
for (i = query->first_index; i <= query->last_index; i++) {
query->Base.Result += results[i * 2 + 1] - results[i * 2];
}
+ break;
+
+ case GL_PRIMITIVES_GENERATED:
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ /* We don't actually query the hardware for this value, so query->bo
+ * should always be NULL and execution should never reach here.
+ */
+ assert(!"Unreachable");
+ break;
+
+ default:
+ assert(!"Unrecognized query target in brw_queryobj_get_results()");
+ break;
}
drm_intel_bo_unmap(query->bo);
struct intel_context *intel = intel_context(ctx);
struct brw_query_object *query = (struct brw_query_object *)q;
- if (query->Base.Target == GL_TIME_ELAPSED_EXT) {
+ switch (query->Base.Target) {
+ case GL_TIME_ELAPSED_EXT:
drm_intel_bo_unreference(query->bo);
query->bo = drm_intel_bo_alloc(intel->bufmgr, "timer query",
4096, 4096);
OUT_BATCH(0);
ADVANCE_BATCH();
}
- } else {
+ break;
+
+ case GL_SAMPLES_PASSED_ARB:
/* Reset our driver's tracking of query state. */
drm_intel_bo_unreference(query->bo);
query->bo = NULL;
brw->query.obj = query;
intel->stats_wm++;
+ break;
+
+ case GL_PRIMITIVES_GENERATED:
+ /* We don't actually query the hardware for this value; we keep track of
+ * it a software counter. So just reset the counter.
+ */
+ brw->sol.primitives_generated = 0;
+ break;
+
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ /* We don't actually query the hardware for this value; we keep track of
+ * it a software counter. So just reset the counter.
+ */
+ brw->sol.primitives_written = 0;
+ break;
+
+ default:
+ assert(!"Unrecognized query target in brw_begin_query()");
+ break;
}
}
struct intel_context *intel = intel_context(ctx);
struct brw_query_object *query = (struct brw_query_object *)q;
- if (query->Base.Target == GL_TIME_ELAPSED_EXT) {
+ switch (query->Base.Target) {
+ case GL_TIME_ELAPSED_EXT:
if (intel->gen >= 6) {
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_PIPE_CONTROL);
}
intel_batchbuffer_flush(intel);
- } else {
+ break;
+
+ case GL_SAMPLES_PASSED_ARB:
/* Flush the batchbuffer in case it has writes to our query BO.
* Have later queries write to a new query BO so that further rendering
* doesn't delay the collection of our results.
brw->query.obj = NULL;
intel->stats_wm--;
+ break;
+
+ case GL_PRIMITIVES_GENERATED:
+ /* We don't actually query the hardware for this value; we keep track of
+ * it in a software counter. So just read the counter and store it in
+ * the query object.
+ */
+ query->Base.Result = brw->sol.primitives_generated;
+
+ /* And set brw->query.obj to NULL so that this query won't try to wait
+ * for any rendering to complete.
+ */
+ query->bo = NULL;
+ break;
+
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ /* We don't actually query the hardware for this value; we keep track of
+ * it in a software counter. So just read the counter and store it in
+ * the query object.
+ */
+ query->Base.Result = brw->sol.primitives_written;
+
+ /* And set brw->query.obj to NULL so that this query won't try to wait
+ * for any rendering to complete.
+ */
+ query->bo = NULL;
+ break;
+
+ default:
+ assert(!"Unrecognized query target in brw_end_query()");
+ break;
}
}
brw->query.index = 0;
}
-
- brw_add_validated_bo(brw, brw->query.bo);
}
/** Called just before primitive drawing to get a beginning PS_DEPTH_COUNT. */