unsigned wrap_s,
unsigned wrap_t,
unsigned wrap_r,
+ unsigned base_level,
unsigned min_lod,
unsigned max_lod,
int lod_bias,
ss[0] |= SET_FIELD(lod_bias & 0x7ff, GEN4_SAMPLER_LOD_BIAS) |
SET_FIELD(shadow_function, GEN4_SAMPLER_SHADOW_FUNCTION);
+ /* This field has existed since the original i965, but is declared MBZ
+ * until Sandy Bridge. According to the PRM:
+ *
+ * "This was added to match OpenGL semantics"
+ *
+ * In particular, OpenGL allowed you to offset by 0.5 in certain cases
+ * to get slightly better filtering. On Ivy Bridge and above, it
+ * appears that this is added to RENDER_SURFACE_STATE::SurfaceMinLOD so
+ * the right value is 0.0 or 0.5 (if you want the wacky behavior). On
+ * Sandy Bridge, however, this sum does not seem to occur and you have
+ * to set it to the actual base level of the texture.
+ */
+ if (brw->gen == 6)
+ ss[0] |= SET_FIELD(base_level, BRW_SAMPLER_BASE_MIPLEVEL);
+
if (brw->gen == 6 && min_filter != mag_filter)
ss[0] |= GEN6_SAMPLER_MIN_MAG_NOT_EQUAL;
static uint32_t
translate_wrap_mode(struct brw_context *brw, GLenum wrap, bool using_nearest)
{
- switch( wrap ) {
+ switch (wrap) {
case GL_REPEAT:
return BRW_TEXCOORDMODE_WRAP;
case GL_CLAMP:
wrap_mode == GEN8_TEXCOORDMODE_HALF_BORDER;
}
+static bool
+has_component(mesa_format format, int i)
+{
+ if (_mesa_is_format_color_format(format))
+ return _mesa_format_has_color_component(format, i);
+
+ /* depth and stencil have only one component */
+ return i == 0;
+}
+
/**
* Upload SAMPLER_BORDER_COLOR_STATE.
*/
upload_default_color(struct brw_context *brw,
const struct gl_sampler_object *sampler,
mesa_format format, GLenum base_format,
- bool is_integer_format,
+ bool is_integer_format, bool is_stencil_sampling,
uint32_t *sdc_offset)
{
union gl_color_union color;
uint32_t *sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
4 * 4, 64, sdc_offset);
memcpy(sdc, color.ui, 4 * 4);
- } else if (brw->is_haswell && is_integer_format) {
+ } else if (brw->is_haswell && (is_integer_format || is_stencil_sampling)) {
/* Haswell's integer border color support is completely insane:
* SAMPLER_BORDER_COLOR_STATE is 20 DWords. The first four are
* for float colors. The next 12 DWords are MBZ and only exist to
memset(sdc, 0, 20 * 4);
sdc = &sdc[16];
- int bits_per_channel = _mesa_get_format_bits(format, GL_RED_BITS);
+ bool stencil = format == MESA_FORMAT_S_UINT8 || is_stencil_sampling;
+ const int bits_per_channel =
+ _mesa_get_format_bits(format, stencil ? GL_STENCIL_BITS : GL_RED_BITS);
/* From the Haswell PRM, "Command Reference: Structures", Page 36:
* "If any color channel is missing from the surface format,
*/
unsigned c[4] = { 0, 0, 0, 1 };
for (int i = 0; i < 4; i++) {
- if (_mesa_format_has_color_component(format, i))
+ if (has_component(format, i))
c[i] = color.ui[i];
}
* Sets the sampler state for a single unit based off of the sampler key
* entry.
*/
-void
+static void
brw_update_sampler_state(struct brw_context *brw,
GLenum target, bool tex_cube_map_seamless,
GLfloat tex_unit_lod_bias,
mesa_format format, GLenum base_format,
- bool is_integer_format,
+ const struct gl_texture_object *texObj,
const struct gl_sampler_object *sampler,
uint32_t *sampler_state,
uint32_t batch_offset_for_sampler_state)
target == GL_TEXTURE_CUBE_MAP_ARRAY) {
/* Cube maps must use the same wrap mode for all three coordinate
* dimensions. Prior to Haswell, only CUBE and CLAMP are valid.
+ *
+ * Ivybridge and Baytrail seem to have problems with CUBE mode and
+ * integer formats. Fall back to CLAMP for now.
*/
if ((tex_cube_map_seamless || sampler->CubeMapSeamless) &&
- (sampler->MinFilter != GL_NEAREST ||
- sampler->MagFilter != GL_NEAREST)) {
+ !(brw->gen == 7 && !brw->is_haswell && texObj->_IsIntegerFormat)) {
wrap_s = BRW_TEXCOORDMODE_CUBE;
wrap_t = BRW_TEXCOORDMODE_CUBE;
wrap_r = BRW_TEXCOORDMODE_CUBE;
}
const int lod_bits = brw->gen >= 7 ? 8 : 6;
- const unsigned min_lod = U_FIXED(CLAMP(sampler->MinLod, 0, 13), lod_bits);
- const unsigned max_lod = U_FIXED(CLAMP(sampler->MaxLod, 0, 13), lod_bits);
+ const float hw_max_lod = brw->gen >= 7 ? 14 : 13;
+ const unsigned base_level =
+ U_FIXED(CLAMP(texObj->MinLevel + texObj->BaseLevel, 0, hw_max_lod), 1);
+ const unsigned min_lod =
+ U_FIXED(CLAMP(sampler->MinLod, 0, hw_max_lod), lod_bits);
+ const unsigned max_lod =
+ U_FIXED(CLAMP(sampler->MaxLod, 0, hw_max_lod), lod_bits);
const int lod_bias =
S_FIXED(CLAMP(tex_unit_lod_bias + sampler->LodBias, -16, 15), lod_bits);
if (wrap_mode_needs_border_color(wrap_s) ||
wrap_mode_needs_border_color(wrap_t) ||
wrap_mode_needs_border_color(wrap_r)) {
- upload_default_color(brw, sampler,
- format, base_format, is_integer_format,
+ upload_default_color(brw, sampler, format, base_format,
+ texObj->_IsIntegerFormat, texObj->StencilSampling,
&border_color_offset);
}
max_anisotropy,
address_rounding,
wrap_s, wrap_t, wrap_r,
- min_lod, max_lod, lod_bias,
+ base_level, min_lod, max_lod, lod_bias,
shadow_function,
non_normalized_coords,
border_color_offset);
brw_update_sampler_state(brw, texObj->Target, ctx->Texture.CubeMapSeamless,
texUnit->LodBias,
firstImage->TexFormat, firstImage->_BaseFormat,
- texObj->_IsIntegerFormat,
- sampler,
+ texObj, sampler,
sampler_state, batch_offset_for_sampler_state);
}
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_FRAGMENT_PROGRAM,
},
.emit = brw_upload_fs_samplers,
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_VERTEX_PROGRAM,
},
.emit = brw_upload_vs_samplers,
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_GEOMETRY_PROGRAM,
},
.emit = brw_upload_gs_samplers,
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_TESS_PROGRAMS,
},
.emit = brw_upload_tcs_samplers,
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_TESS_PROGRAMS,
},
.emit = brw_upload_tes_samplers,
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_COMPUTE_PROGRAM,
},
.emit = brw_upload_cs_samplers,