#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
+#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
#include "main/macros.h"
#include "main/samplerobj.h"
-uint32_t
+/**
+ * Emit a 3DSTATE_SAMPLER_STATE_POINTERS_{VS,HS,GS,DS,PS} packet.
+ */
+static void
+gen7_emit_sampler_state_pointers_xs(struct brw_context *brw,
+ struct brw_stage_state *stage_state)
+{
+ static const uint16_t packet_headers[] = {
+ [MESA_SHADER_VERTEX] = _3DSTATE_SAMPLER_STATE_POINTERS_VS,
+ [MESA_SHADER_GEOMETRY] = _3DSTATE_SAMPLER_STATE_POINTERS_GS,
+ [MESA_SHADER_FRAGMENT] = _3DSTATE_SAMPLER_STATE_POINTERS_PS,
+ };
+
+ /* Ivybridge requires a workaround flush before VS packets. */
+ if (brw->gen == 7 && !brw->is_haswell && !brw->is_baytrail &&
+ stage_state->stage == MESA_SHADER_VERTEX) {
+ gen7_emit_vs_workaround_flush(brw);
+ }
+
+ BEGIN_BATCH(2);
+ OUT_BATCH(packet_headers[stage_state->stage] << 16 | (2 - 2));
+ OUT_BATCH(stage_state->sampler_offset);
+ ADVANCE_BATCH();
+}
+
+/**
+ * Emit a SAMPLER_STATE structure, given all the fields.
+ */
+void
+brw_emit_sampler_state(struct brw_context *brw,
+ uint32_t *ss,
+ uint32_t batch_offset_for_sampler_state,
+ unsigned min_filter,
+ unsigned mag_filter,
+ unsigned mip_filter,
+ unsigned max_anisotropy,
+ unsigned address_rounding,
+ unsigned wrap_s,
+ unsigned wrap_t,
+ unsigned wrap_r,
+ unsigned min_lod,
+ unsigned max_lod,
+ int lod_bias,
+ unsigned base_level,
+ unsigned shadow_function,
+ bool non_normalized_coordinates,
+ uint32_t border_color_offset)
+{
+ ss[0] = BRW_SAMPLER_LOD_PRECLAMP_ENABLE |
+ SET_FIELD(base_level, BRW_SAMPLER_BASE_MIPLEVEL) |
+ SET_FIELD(mip_filter, BRW_SAMPLER_MIP_FILTER) |
+ SET_FIELD(mag_filter, BRW_SAMPLER_MAG_FILTER) |
+ SET_FIELD(min_filter, BRW_SAMPLER_MIN_FILTER);
+
+ ss[2] = border_color_offset;
+ if (brw->gen < 6) {
+ ss[2] += brw->batch.bo->offset64; /* reloc */
+ drm_intel_bo_emit_reloc(brw->batch.bo,
+ batch_offset_for_sampler_state + 8,
+ brw->batch.bo, border_color_offset,
+ I915_GEM_DOMAIN_SAMPLER, 0);
+ }
+
+ ss[3] = SET_FIELD(max_anisotropy, BRW_SAMPLER_MAX_ANISOTROPY) |
+ SET_FIELD(address_rounding, BRW_SAMPLER_ADDRESS_ROUNDING);
+
+ if (brw->gen >= 7) {
+ ss[0] |= SET_FIELD(lod_bias & 0x1fff, GEN7_SAMPLER_LOD_BIAS);
+
+ if (min_filter == BRW_MAPFILTER_ANISOTROPIC)
+ ss[0] |= GEN7_SAMPLER_EWA_ANISOTROPIC_ALGORITHM;
+
+ ss[1] = SET_FIELD(min_lod, GEN7_SAMPLER_MIN_LOD) |
+ SET_FIELD(max_lod, GEN7_SAMPLER_MAX_LOD) |
+ SET_FIELD(shadow_function, GEN7_SAMPLER_SHADOW_FUNCTION);
+
+ ss[3] |= SET_FIELD(wrap_s, BRW_SAMPLER_TCX_WRAP_MODE) |
+ SET_FIELD(wrap_t, BRW_SAMPLER_TCY_WRAP_MODE) |
+ SET_FIELD(wrap_r, BRW_SAMPLER_TCZ_WRAP_MODE);
+
+ if (non_normalized_coordinates)
+ ss[3] |= GEN7_SAMPLER_NON_NORMALIZED_COORDINATES;
+ } else {
+ ss[0] |= SET_FIELD(lod_bias & 0x7ff, GEN4_SAMPLER_LOD_BIAS) |
+ SET_FIELD(shadow_function, GEN4_SAMPLER_SHADOW_FUNCTION);
+
+ if (brw->gen == 6 && min_filter != mag_filter)
+ ss[0] |= GEN6_SAMPLER_MIN_MAG_NOT_EQUAL;
+
+ ss[1] = SET_FIELD(min_lod, GEN4_SAMPLER_MIN_LOD) |
+ SET_FIELD(max_lod, GEN4_SAMPLER_MAX_LOD) |
+ SET_FIELD(wrap_s, BRW_SAMPLER_TCX_WRAP_MODE) |
+ SET_FIELD(wrap_t, BRW_SAMPLER_TCY_WRAP_MODE) |
+ SET_FIELD(wrap_r, BRW_SAMPLER_TCZ_WRAP_MODE);
+
+ if (brw->gen >= 6 && non_normalized_coordinates)
+ ss[3] |= GEN6_SAMPLER_NON_NORMALIZED_COORDINATES;
+ }
+}
+
+static uint32_t
translate_wrap_mode(struct brw_context *brw, GLenum wrap, bool using_nearest)
{
switch( wrap ) {
}
}
+/**
+ * Return true if the given wrap mode requires the border color to exist.
+ */
+static bool
+wrap_mode_needs_border_color(unsigned wrap_mode)
+{
+ return wrap_mode == BRW_TEXCOORDMODE_CLAMP_BORDER ||
+ wrap_mode == GEN8_TEXCOORDMODE_HALF_BORDER;
+}
+
/**
* Upload SAMPLER_BORDER_COLOR_STATE.
*/
-void
+static void
upload_default_color(struct brw_context *brw,
- struct gl_sampler_object *sampler,
+ const struct gl_sampler_object *sampler,
int unit,
uint32_t *sdc_offset)
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj = texUnit->_Current;
struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
- float color[4];
+ union gl_color_union color;
switch (firstImage->_BaseFormat) {
case GL_DEPTH_COMPONENT:
* R channel, while the hardware uses A. Spam R into all the
* channels for safety.
*/
- color[0] = sampler->BorderColor.f[0];
- color[1] = sampler->BorderColor.f[0];
- color[2] = sampler->BorderColor.f[0];
- color[3] = sampler->BorderColor.f[0];
+ color.ui[0] = sampler->BorderColor.ui[0];
+ color.ui[1] = sampler->BorderColor.ui[0];
+ color.ui[2] = sampler->BorderColor.ui[0];
+ color.ui[3] = sampler->BorderColor.ui[0];
break;
case GL_ALPHA:
- color[0] = 0.0;
- color[1] = 0.0;
- color[2] = 0.0;
- color[3] = sampler->BorderColor.f[3];
+ color.ui[0] = 0u;
+ color.ui[1] = 0u;
+ color.ui[2] = 0u;
+ color.ui[3] = sampler->BorderColor.ui[3];
break;
case GL_INTENSITY:
- color[0] = sampler->BorderColor.f[0];
- color[1] = sampler->BorderColor.f[0];
- color[2] = sampler->BorderColor.f[0];
- color[3] = sampler->BorderColor.f[0];
+ color.ui[0] = sampler->BorderColor.ui[0];
+ color.ui[1] = sampler->BorderColor.ui[0];
+ color.ui[2] = sampler->BorderColor.ui[0];
+ color.ui[3] = sampler->BorderColor.ui[0];
break;
case GL_LUMINANCE:
- color[0] = sampler->BorderColor.f[0];
- color[1] = sampler->BorderColor.f[0];
- color[2] = sampler->BorderColor.f[0];
- color[3] = 1.0;
+ color.ui[0] = sampler->BorderColor.ui[0];
+ color.ui[1] = sampler->BorderColor.ui[0];
+ color.ui[2] = sampler->BorderColor.ui[0];
+ color.ui[3] = float_as_int(1.0);
break;
case GL_LUMINANCE_ALPHA:
- color[0] = sampler->BorderColor.f[0];
- color[1] = sampler->BorderColor.f[0];
- color[2] = sampler->BorderColor.f[0];
- color[3] = sampler->BorderColor.f[3];
+ color.ui[0] = sampler->BorderColor.ui[0];
+ color.ui[1] = sampler->BorderColor.ui[0];
+ color.ui[2] = sampler->BorderColor.ui[0];
+ color.ui[3] = sampler->BorderColor.ui[3];
break;
default:
- color[0] = sampler->BorderColor.f[0];
- color[1] = sampler->BorderColor.f[1];
- color[2] = sampler->BorderColor.f[2];
- color[3] = sampler->BorderColor.f[3];
+ color.ui[0] = sampler->BorderColor.ui[0];
+ color.ui[1] = sampler->BorderColor.ui[1];
+ color.ui[2] = sampler->BorderColor.ui[2];
+ color.ui[3] = sampler->BorderColor.ui[3];
break;
}
* the border color alpha to 1.0 in that case.
*/
if (firstImage->_BaseFormat == GL_RGB)
- color[3] = 1.0;
+ color.ui[3] = float_as_int(1.0);
if (brw->gen >= 8) {
/* On Broadwell, the border color is represented as four 32-bit floats,
* integers, or unsigned values, interpreted according to the surface
- * format. This matches the sampler->BorderColor union exactly. Since
- * we use floats both here and in the above reswizzling code, we preserve
- * the original bit pattern. So we actually handle all three formats.
+ * format. This matches the sampler->BorderColor union exactly; just
+ * memcpy the values.
*/
- float *sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
- 4 * 4, 64, sdc_offset);
- COPY_4FV(sdc, color);
+ uint32_t *sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
+ 4 * 4, 64, sdc_offset);
+ memcpy(sdc, color.ui, 4 * 4);
+ } else if (brw->is_haswell && texObj->_IsIntegerFormat) {
+ /* Haswell's integer border color support is completely insane:
+ * SAMPLER_BORDER_COLOR_STATE is 20 DWords. The first four are
+ * for float colors. The next 12 DWords are MBZ and only exist to
+ * pad it out to a 64 byte cacheline boundary. DWords 16-19 then
+ * contain integer colors; these are only used if SURFACE_STATE
+ * has the "Integer Surface Format" bit set. Even then, the
+ * arrangement of the RGBA data devolves into madness.
+ */
+ uint32_t *sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
+ 20 * 4, 512, sdc_offset);
+ memset(sdc, 0, 20 * 4);
+ sdc = &sdc[16];
+
+ mesa_format format = firstImage->TexFormat;
+ int bits_per_channel = _mesa_get_format_bits(format, GL_RED_BITS);
+
+ /* From the Haswell PRM, "Command Reference: Structures", Page 36:
+ * "If any color channel is missing from the surface format,
+ * corresponding border color should be programmed as zero and if
+ * alpha channel is missing, corresponding Alpha border color should
+ * be programmed as 1."
+ */
+ unsigned c[4] = { 0, 0, 0, 1 };
+ for (int i = 0; i < 4; i++) {
+ if (_mesa_format_has_color_component(format, i))
+ c[i] = color.ui[i];
+ }
+
+ switch (bits_per_channel) {
+ case 8:
+ /* Copy RGBA in order. */
+ for (int i = 0; i < 4; i++)
+ ((uint8_t *) sdc)[i] = c[i];
+ break;
+ case 10:
+ /* R10G10B10A2_UINT is treated like a 16-bit format. */
+ case 16:
+ ((uint16_t *) sdc)[0] = c[0]; /* R -> DWord 0, bits 15:0 */
+ ((uint16_t *) sdc)[1] = c[1]; /* G -> DWord 0, bits 31:16 */
+ /* DWord 1 is Reserved/MBZ! */
+ ((uint16_t *) sdc)[4] = c[2]; /* B -> DWord 2, bits 15:0 */
+ ((uint16_t *) sdc)[5] = c[3]; /* A -> DWord 3, bits 31:16 */
+ break;
+ case 32:
+ if (firstImage->_BaseFormat == GL_RG) {
+ /* Careful inspection of the tables reveals that for RG32 formats,
+ * the green channel needs to go where blue normally belongs.
+ */
+ sdc[0] = c[0];
+ sdc[2] = c[1];
+ sdc[3] = 1;
+ } else {
+ /* Copy RGBA in order. */
+ for (int i = 0; i < 4; i++)
+ sdc[i] = c[i];
+ }
+ break;
+ default:
+ assert(!"Invalid number of bits per channel in integer format.");
+ break;
+ }
} else if (brw->gen == 5 || brw->gen == 6) {
struct gen5_sampler_default_color *sdc;
memset(sdc, 0, sizeof(*sdc));
- UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[0], color[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[1], color[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[2], color[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[3], color[3]);
+ UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[0], color.f[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[1], color.f[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[2], color.f[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[3], color.f[3]);
- UNCLAMPED_FLOAT_TO_USHORT(sdc->us[0], color[0]);
- UNCLAMPED_FLOAT_TO_USHORT(sdc->us[1], color[1]);
- UNCLAMPED_FLOAT_TO_USHORT(sdc->us[2], color[2]);
- UNCLAMPED_FLOAT_TO_USHORT(sdc->us[3], color[3]);
+ UNCLAMPED_FLOAT_TO_USHORT(sdc->us[0], color.f[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(sdc->us[1], color.f[1]);
+ UNCLAMPED_FLOAT_TO_USHORT(sdc->us[2], color.f[2]);
+ UNCLAMPED_FLOAT_TO_USHORT(sdc->us[3], color.f[3]);
- UNCLAMPED_FLOAT_TO_SHORT(sdc->s[0], color[0]);
- UNCLAMPED_FLOAT_TO_SHORT(sdc->s[1], color[1]);
- UNCLAMPED_FLOAT_TO_SHORT(sdc->s[2], color[2]);
- UNCLAMPED_FLOAT_TO_SHORT(sdc->s[3], color[3]);
+ UNCLAMPED_FLOAT_TO_SHORT(sdc->s[0], color.f[0]);
+ UNCLAMPED_FLOAT_TO_SHORT(sdc->s[1], color.f[1]);
+ UNCLAMPED_FLOAT_TO_SHORT(sdc->s[2], color.f[2]);
+ UNCLAMPED_FLOAT_TO_SHORT(sdc->s[3], color.f[3]);
- sdc->hf[0] = _mesa_float_to_half(color[0]);
- sdc->hf[1] = _mesa_float_to_half(color[1]);
- sdc->hf[2] = _mesa_float_to_half(color[2]);
- sdc->hf[3] = _mesa_float_to_half(color[3]);
+ sdc->hf[0] = _mesa_float_to_half(color.f[0]);
+ sdc->hf[1] = _mesa_float_to_half(color.f[1]);
+ sdc->hf[2] = _mesa_float_to_half(color.f[2]);
+ sdc->hf[3] = _mesa_float_to_half(color.f[3]);
sdc->b[0] = sdc->s[0] >> 8;
sdc->b[1] = sdc->s[1] >> 8;
sdc->b[2] = sdc->s[2] >> 8;
sdc->b[3] = sdc->s[3] >> 8;
- sdc->f[0] = color[0];
- sdc->f[1] = color[1];
- sdc->f[2] = color[2];
- sdc->f[3] = color[3];
+ sdc->f[0] = color.f[0];
+ sdc->f[1] = color.f[1];
+ sdc->f[2] = color.f[2];
+ sdc->f[3] = color.f[3];
} else {
float *sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
4 * 4, 32, sdc_offset);
- memcpy(sdc, color, 4 * 4);
+ memcpy(sdc, color.f, 4 * 4);
}
}
static void
brw_update_sampler_state(struct brw_context *brw,
int unit,
- struct brw_sampler_state *sampler,
+ uint32_t *sampler_state,
uint32_t batch_offset_for_sampler_state)
{
struct gl_context *ctx = &brw->ctx;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *texObj = texUnit->_Current;
- struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
- bool using_nearest = false;
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ const struct gl_texture_object *texObj = texUnit->_Current;
+ const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
/* These don't use samplers at all. */
if (texObj->Target == GL_TEXTURE_BUFFER)
return;
- switch (gl_sampler->MinFilter) {
+ unsigned min_filter, mag_filter, mip_filter;
+
+ /* Select min and mip filters. */
+ switch (sampler->MinFilter) {
case GL_NEAREST:
- sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
- sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
- using_nearest = true;
+ min_filter = BRW_MAPFILTER_NEAREST;
+ mip_filter = BRW_MIPFILTER_NONE;
break;
case GL_LINEAR:
- sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
- sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
+ min_filter = BRW_MAPFILTER_LINEAR;
+ mip_filter = BRW_MIPFILTER_NONE;
break;
case GL_NEAREST_MIPMAP_NEAREST:
- sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
- sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
+ min_filter = BRW_MAPFILTER_NEAREST;
+ mip_filter = BRW_MIPFILTER_NEAREST;
break;
case GL_LINEAR_MIPMAP_NEAREST:
- sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
- sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
+ min_filter = BRW_MAPFILTER_LINEAR;
+ mip_filter = BRW_MIPFILTER_NEAREST;
break;
case GL_NEAREST_MIPMAP_LINEAR:
- sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
- sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
+ min_filter = BRW_MAPFILTER_NEAREST;
+ mip_filter = BRW_MIPFILTER_LINEAR;
break;
case GL_LINEAR_MIPMAP_LINEAR:
- sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
- sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
+ min_filter = BRW_MAPFILTER_LINEAR;
+ mip_filter = BRW_MIPFILTER_LINEAR;
break;
default:
- break;
+ unreachable("not reached");
}
- /* Set Anisotropy:
- */
- if (gl_sampler->MaxAnisotropy > 1.0) {
- sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC;
- sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC;
-
- if (gl_sampler->MaxAnisotropy > 2.0) {
- sampler->ss3.max_aniso = MIN2((gl_sampler->MaxAnisotropy - 2) / 2,
- BRW_ANISORATIO_16);
- }
- }
- else {
- switch (gl_sampler->MagFilter) {
- case GL_NEAREST:
- sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
- using_nearest = true;
- break;
- case GL_LINEAR:
- sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
- break;
- default:
- break;
+ /* Select mag filter. */
+ if (sampler->MagFilter == GL_LINEAR)
+ mag_filter = BRW_MAPFILTER_LINEAR;
+ else
+ mag_filter = BRW_MAPFILTER_NEAREST;
+
+ /* Enable anisotropic filtering if desired. */
+ unsigned max_anisotropy = BRW_ANISORATIO_2;
+ if (sampler->MaxAnisotropy > 1.0) {
+ min_filter = BRW_MAPFILTER_ANISOTROPIC;
+ mag_filter = BRW_MAPFILTER_ANISOTROPIC;
+
+ if (sampler->MaxAnisotropy > 2.0) {
+ max_anisotropy =
+ MIN2((sampler->MaxAnisotropy - 2) / 2, BRW_ANISORATIO_16);
}
}
- sampler->ss1.r_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapR,
- using_nearest);
- sampler->ss1.s_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapS,
- using_nearest);
- sampler->ss1.t_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapT,
- using_nearest);
+ /* Set address rounding bits if not using nearest filtering. */
+ unsigned address_rounding = 0;
+ if (min_filter != BRW_MAPFILTER_NEAREST) {
+ address_rounding |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
+ BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
+ BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
+ }
+ if (mag_filter != BRW_MAPFILTER_NEAREST) {
+ address_rounding |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
+ BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
+ BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
+ }
- if (brw->gen >= 6 &&
- sampler->ss0.min_filter != sampler->ss0.mag_filter)
- sampler->ss0.min_mag_neq = 1;
+ bool either_nearest =
+ sampler->MinFilter == GL_NEAREST || sampler->MagFilter == GL_NEAREST;
+ unsigned wrap_s = translate_wrap_mode(brw, sampler->WrapS, either_nearest);
+ unsigned wrap_t = translate_wrap_mode(brw, sampler->WrapT, either_nearest);
+ unsigned wrap_r = translate_wrap_mode(brw, sampler->WrapR, either_nearest);
- /* Cube-maps on 965 and later must use the same wrap mode for all 3
- * coordinate dimensions. Futher, only CUBE and CLAMP are valid.
- */
if (texObj->Target == GL_TEXTURE_CUBE_MAP ||
texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
- if ((ctx->Texture.CubeMapSeamless || gl_sampler->CubeMapSeamless) &&
- (gl_sampler->MinFilter != GL_NEAREST ||
- gl_sampler->MagFilter != GL_NEAREST)) {
- sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CUBE;
- sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE;
- sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE;
+ /* Cube maps must use the same wrap mode for all three coordinate
+ * dimensions. Prior to Haswell, only CUBE and CLAMP are valid.
+ */
+ if ((ctx->Texture.CubeMapSeamless || sampler->CubeMapSeamless) &&
+ (sampler->MinFilter != GL_NEAREST ||
+ sampler->MagFilter != GL_NEAREST)) {
+ wrap_s = BRW_TEXCOORDMODE_CUBE;
+ wrap_t = BRW_TEXCOORDMODE_CUBE;
+ wrap_r = BRW_TEXCOORDMODE_CUBE;
} else {
- sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
- sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
- sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
+ wrap_s = BRW_TEXCOORDMODE_CLAMP;
+ wrap_t = BRW_TEXCOORDMODE_CLAMP;
+ wrap_r = BRW_TEXCOORDMODE_CLAMP;
}
} else if (texObj->Target == GL_TEXTURE_1D) {
/* There's a bug in 1D texture sampling - it actually pays
* Override the wrap_t value here to GL_REPEAT to keep
* any nonexistent border pixels from floating in.
*/
- sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
+ wrap_t = BRW_TEXCOORDMODE_WRAP;
}
-
- /* Set shadow function:
- */
- if (gl_sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
- /* Shadowing is "enabled" by emitting a particular sampler
- * message (sample_c). So need to recompile WM program when
- * shadow comparison is enabled on each/any texture unit.
- */
- sampler->ss0.shadow_function =
- intel_translate_shadow_compare_func(gl_sampler->CompareFunc);
+ /* Set shadow function. */
+ unsigned shadow_function = 0;
+ if (sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
+ shadow_function =
+ intel_translate_shadow_compare_func(sampler->CompareFunc);
}
- /* Set LOD bias:
- */
- sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias +
- gl_sampler->LodBias, -16, 15), 6);
-
- sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
- sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
-
- sampler->ss0.base_level = U_FIXED(0, 1);
-
- sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 6);
- sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 6);
+ const int lod_bits = brw->gen >= 7 ? 8 : 6;
+ const unsigned min_lod = U_FIXED(CLAMP(sampler->MinLod, 0, 13), lod_bits);
+ const unsigned max_lod = U_FIXED(CLAMP(sampler->MaxLod, 0, 13), lod_bits);
+ const int lod_bias =
+ S_FIXED(CLAMP(texUnit->LodBias + sampler->LodBias, -16, 15), lod_bits);
+ const unsigned base_level = U_FIXED(0, 1);
- /* On Gen6+, the sampler can handle non-normalized texture
- * rectangle coordinates natively
+ /* Upload the border color if necessary. If not, just point it at
+ * offset 0 (the start of the batch) - the color should be ignored,
+ * but that address won't fault in case something reads it anyway.
*/
- if (brw->gen >= 6 && texObj->Target == GL_TEXTURE_RECTANGLE) {
- sampler->ss3.non_normalized_coord = 1;
+ uint32_t border_color_offset = 0;
+ if (wrap_mode_needs_border_color(wrap_s) ||
+ wrap_mode_needs_border_color(wrap_t) ||
+ wrap_mode_needs_border_color(wrap_r)) {
+ upload_default_color(brw, sampler, unit, &border_color_offset);
}
- uint32_t sdc_offset;
- upload_default_color(brw, gl_sampler, unit, &sdc_offset);
-
- if (brw->gen >= 6) {
- sampler->ss2.default_color_pointer = sdc_offset >> 5;
- } else {
- /* reloc */
- sampler->ss2.default_color_pointer =
- (brw->batch.bo->offset64 + sdc_offset) >> 5;
-
- drm_intel_bo_emit_reloc(brw->batch.bo,
- batch_offset_for_sampler_state +
- offsetof(struct brw_sampler_state, ss2),
- brw->batch.bo, sdc_offset,
- I915_GEM_DOMAIN_SAMPLER, 0);
- }
-
- if (sampler->ss0.min_filter != BRW_MAPFILTER_NEAREST)
- sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
- BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
- BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
- if (sampler->ss0.mag_filter != BRW_MAPFILTER_NEAREST)
- sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
- BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
- BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
+ const bool non_normalized_coords = texObj->Target == GL_TEXTURE_RECTANGLE;
+
+ brw_emit_sampler_state(brw,
+ sampler_state,
+ batch_offset_for_sampler_state,
+ min_filter, mag_filter, mip_filter,
+ max_anisotropy,
+ address_rounding,
+ wrap_s, wrap_t, wrap_r,
+ min_lod, max_lod, lod_bias, base_level,
+ shadow_function,
+ non_normalized_coords,
+ border_color_offset);
}
if (SamplersUsed & (1 << s)) {
const unsigned unit = prog->SamplerUnits[s];
if (ctx->Texture.Unit[unit]._Current) {
- brw_update_sampler_state(brw, unit,
- (struct brw_sampler_state *) sampler_state,
+ brw_update_sampler_state(brw, unit, sampler_state,
batch_offset_for_sampler_state);
}
}
batch_offset_for_sampler_state += size_in_bytes;
}
- brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
+ if (brw->gen >= 7) {
+ /* Emit a 3DSTATE_SAMPLER_STATE_POINTERS_XS packet. */
+ gen7_emit_sampler_state_pointers_xs(brw, stage_state);
+ } else {
+ /* Flag that the sampler state table pointer has changed; later atoms
+ * will handle it.
+ */
+ brw->state.dirty.brw |= BRW_NEW_SAMPLER_STATE_TABLE;
+ }
}
static void
{
/* BRW_NEW_FRAGMENT_PROGRAM */
struct gl_program *fs = (struct gl_program *) brw->fragment_program;
- brw->vtbl.upload_sampler_state_table(brw, fs, &brw->wm.base);
+ brw_upload_sampler_state_table(brw, fs, &brw->wm.base);
}
const struct brw_tracked_state brw_fs_samplers = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
BRW_NEW_FRAGMENT_PROGRAM,
- .cache = 0
},
.emit = brw_upload_fs_samplers,
};
{
/* BRW_NEW_VERTEX_PROGRAM */
struct gl_program *vs = (struct gl_program *) brw->vertex_program;
- brw->vtbl.upload_sampler_state_table(brw, vs, &brw->vs.base);
+ brw_upload_sampler_state_table(brw, vs, &brw->vs.base);
}
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
BRW_NEW_VERTEX_PROGRAM,
- .cache = 0
},
.emit = brw_upload_vs_samplers,
};
if (!gs)
return;
- brw->vtbl.upload_sampler_state_table(brw, gs, &brw->gs.base);
+ brw_upload_sampler_state_table(brw, gs, &brw->gs.base);
}
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
BRW_NEW_GEOMETRY_PROGRAM,
- .cache = 0
},
.emit = brw_upload_gs_samplers,
};
-
-
-void
-gen4_init_vtable_sampler_functions(struct brw_context *brw)
-{
- brw->vtbl.upload_sampler_state_table = brw_upload_sampler_state_table;
-}