static void compile_sf_prog( struct brw_context *brw,
struct brw_sf_prog_key *key )
{
+ struct intel_context *intel = &brw->intel;
struct brw_sf_compile c;
const GLuint *program;
GLuint program_size;
*/
program = brw_get_program(&c.func, &program_size);
+ if (INTEL_DEBUG & DEBUG_SF) {
+ printf("sf:\n");
+ for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
+ brw_disasm(stdout, &((struct brw_instruction *)program)[i],
+ intel->gen);
+ printf("\n");
+ }
+
/* Upload
*/
- dri_bo_unreference(brw->sf.prog_bo);
+ drm_intel_bo_unreference(brw->sf.prog_bo);
brw->sf.prog_bo = brw_upload_cache_with_auxdata(&brw->cache, BRW_SF_PROG,
&c.key, sizeof(c.key),
NULL, 0,
break;
}
+ /* _NEW_POINT */
key.do_point_sprite = ctx->Point.PointSprite;
if (key.do_point_sprite) {
int i;
key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) ^ (ctx->DrawBuffer->Name != 0);
}
- dri_bo_unreference(brw->sf.prog_bo);
+ drm_intel_bo_unreference(brw->sf.prog_bo);
brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG,
&key, sizeof(key),
NULL, 0,